Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
J.Z Feb 26 @ 6:07pm
Advice for great wall of China?
Does anyone else find it hard to build the wall correctly? It has to be within the border and it always gives me weird starting location for the wall to begin with; either too close to the capital or it is overlapping with another tile that has a building on it. More like the lame wall of China...
< >
Showing 1-7 of 7 comments
cubby Feb 27 @ 9:49am 
Yeah, I agree that it is weird to build. I think you can only build on tiles that are already developed, though if you build over a rural tile you can reallocate that pop elsewhere.

I think an improvement would be if the wall was build along the tile borders like the city walls are, that way they could still allow rural tiles. As it is now, especially with max three tile range from settlements, you are basically just building a chain of culture buildings in the settlement.

I do like how there is a different antiquity age and exploration age walls. In my game it felt very historical the way the sections of the wall were developed over time and eventually culminated in a nice long wall protecting my inner empire. Although I never got to use it as a fortification so I can't say how well it works in that regard.
Bhun Feb 27 @ 11:25am 
They're actually quite powerful as long as you want the tile to stay 'Rural'. E.g. like if you focus on a setup where you capital is the major focus and you capital, then
- just settle 1-2 towns focused on creating food for the capital, causing it to grow faster.
- focus on allocating new population so you can work the tiles on range 3

Which leads to having a lot of farm/mines at range 3, and plop the wall on them so they have extra culture yield which is competitive with the culture from buildings.
In my playthrough as Confucius, I actually had a couple of nice border Towns with walls separating me from AI Civ borders.

The walls work much better in Towns, given they are "rural improvements" that give additional yields without losing warehouse bonuses.
J.Z Feb 28 @ 3:27am 
Thanks for the replies guys. I will start another playthrough to make it right
5p1cy Mar 4 @ 10:07pm 
I'd like it if they actually behaved like fortified hexes with HP, but instead the enemy can walk straight over it, would make if feel much more like an actual wall.
plan your urban districts. So you put the wall in a line where it wont be. Preferably on the edge of the borders.
Buy a granary to expand your borders to push your tiles. Build it in longest line possible.

What will happen probably if you build the wall beside your city is you will be forced to maybe build urban over it. Not sure how it works yet but I have had some good first time experience with building it after you make sure to get an urban district.
Last edited by Enigmatic; Mar 5 @ 9:20pm
Originally posted by 5p1cy:
I'd like it if they actually behaved like fortified hexes with HP, but instead the enemy can walk straight over it, would make if feel much more like an actual wall.
If you station your units on the wall tiles, they will get extra protection when they get attacked.
Last edited by DadouXIII; Mar 6 @ 1:41am
< >
Showing 1-7 of 7 comments
Per page: 1530 50