Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think an improvement would be if the wall was build along the tile borders like the city walls are, that way they could still allow rural tiles. As it is now, especially with max three tile range from settlements, you are basically just building a chain of culture buildings in the settlement.
I do like how there is a different antiquity age and exploration age walls. In my game it felt very historical the way the sections of the wall were developed over time and eventually culminated in a nice long wall protecting my inner empire. Although I never got to use it as a fortification so I can't say how well it works in that regard.
- just settle 1-2 towns focused on creating food for the capital, causing it to grow faster.
- focus on allocating new population so you can work the tiles on range 3
Which leads to having a lot of farm/mines at range 3, and plop the wall on them so they have extra culture yield which is competitive with the culture from buildings.
The walls work much better in Towns, given they are "rural improvements" that give additional yields without losing warehouse bonuses.
Buy a granary to expand your borders to push your tiles. Build it in longest line possible.
What will happen probably if you build the wall beside your city is you will be forced to maybe build urban over it. Not sure how it works yet but I have had some good first time experience with building it after you make sure to get an urban district.