Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Can't build certain buildings, no explanation
This is only the tenth or so time this has happened, but I'm trying to build a guildhall in "distant lands" to get age progress. Problem is, I can't. Doesn't even show up in the build list. The civilopedia is obviously useless. One might think it would list the requirements to build one, but it doesn't. Neither does any forum I can find.

To those of you who might think that I missed this, yes I've got the technology. I've already built guildhalls in the "homelands."

Please, for heaven's sake, just tell us the requirements for buildings in civilopedia and probably in the build menu too. Quit hiding stuff from us because you think we're too dumb to have all the useful information.
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You can't build non-Warehouse Buildings in Towns (with a few exceptions). Is your Distant Lands Settlement a City or a Town?

If it's already a City one other thing is to make sure the Guild Hall has a place to go. This game won't list Buildings or Wonders that you can't place. For example, if your Settlement has no coastal tiles it won't list the Fishing Quay, and if it has no Tropical tiles it won't list Mundo Perdido. So make sure you have a valid tile that's adjacent to the City Center or connected to it through Urban Districts. Rural Districts won't allow you to build through them.

If that all doesn't work post a screenshot of the build menu, that might tell us something.
Originally posted by back_buffer:
You can't build non-Warehouse Buildings in Towns (with a few exceptions). Is your Distant Lands Settlement a City or a Town?

If it's already a City one other thing is to make sure the Guild Hall has a place to go. This game won't list Buildings or Wonders that you can't place. For example, if your Settlement has no coastal tiles it won't list the Fishing Quay, and if it has no Tropical tiles it won't list Mundo Perdido. So make sure you have a valid tile that's adjacent to the City Center or connected to it through Urban Districts. Rural Districts won't allow you to build through them.

If that all doesn't work post a screenshot of the build menu, that might tell us something.
See, this would be a good example of the things the game should tell us. Perhaps right there in the civilopedia's page for the guildhall (and other such buildings). That's pretty much my point. I didn't put this in the bug report section for a reason.
Originally posted by reliant_ncc1864:
Originally posted by back_buffer:
You can't build non-Warehouse Buildings in Towns (with a few exceptions). Is your Distant Lands Settlement a City or a Town?

If it's already a City one other thing is to make sure the Guild Hall has a place to go. This game won't list Buildings or Wonders that you can't place. For example, if your Settlement has no coastal tiles it won't list the Fishing Quay, and if it has no Tropical tiles it won't list Mundo Perdido. So make sure you have a valid tile that's adjacent to the City Center or connected to it through Urban Districts. Rural Districts won't allow you to build through them.

If that all doesn't work post a screenshot of the build menu, that might tell us something.
See, this would be a good example of the things the game should tell us. Perhaps right there in the civilopedia's page for the guildhall (and other such buildings). That's pretty much my point. I didn't put this in the bug report section for a reason.

It's in the Civilopedia entry for Towns: "Towns can only purchase Buildings that cannot slot Specialists."

I would consider it pretty terrible UX to repeat this information for every single building. I think a better solution would be to point out this rule during the tutorial. Currently it only says you have to spend Gold to make stuff in Towns. I don't think it tells you why you can only build certain things.
Originally posted by back_buffer:
Originally posted by reliant_ncc1864:
See, this would be a good example of the things the game should tell us. Perhaps right there in the civilopedia's page for the guildhall (and other such buildings). That's pretty much my point. I didn't put this in the bug report section for a reason.

It's in the Civilopedia entry for Towns: "Towns can only purchase Buildings that cannot slot Specialists."

I would consider it pretty terrible UX to repeat this information for every single building. I think a better solution would be to point out this rule during the tutorial. Currently it only says you have to spend Gold to make stuff in Towns. I don't think it tells you why you can only build certain things.
Whether a given building can slot specialists would also be something you might expect the civilopedia entry to tell you. Other games and even other Civ games are much better at this.
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Date Posted: Feb 22 @ 11:00pm
Posts: 4