Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Settle Too Close - AI Relationship Loss
I'm sure that this has been brought up before, apologies if this is a duplicate thread.

The AI tends to forward settle like crazy and then the player gets a negative impact to their relationship. This is ridiculous.

Their own action punishes the player for settling too close.
The AI settled too close, the player did not.

Correct this please.
Have no relationship drop from the AI's action, or implement influence in territory.

Regardless, a mechanic which makes no sense right now for action and consequence having nothing to do with the player's action at all, but one that the AI does.
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Showing 1-3 of 3 comments
spiph13 Feb 18 @ 7:29am 
I do think there is a nominal hit to the AI for settling too close to your capital, but it doesn't seem significant enough and just makes them more likely to declare war because of the negative relationship.
What bothers me about it is that the penalty and consequence is against the player through the AI's action.

I mean that, the AI gets upset for their action, whose fault is it for settling near me Catherine? lol
While it is a point from a player's perspective it could be important for the AI , so they declare war against each other. (It declares war against itself..? ykwym).
In a way it might be realistic though. Once you settled everything, the only way to expand further is by warfare, and the only sensible way to go to war is by having bad relationships, thus the AI decreases the relationship. It needs some counter though, for example an agreement to not bother about being near to each other. A non aggression pact or even a mutual understanding pact. Something like that, to show a friend, you are not the one he should attack.
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Date Posted: Feb 18 @ 7:13am
Posts: 3