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To be fair it's stupidly easy to boost any of the infantry/cavalry or ranged with proper setup (for instance city state bonuses) making anything you like completely broken.
Earlier it's rather a matter of of you got strategic ressources boosting one or the other and if you did the proper masteries to boos either.
You can make any unit do 1v3-5 with proper setup.
And I never needed more than 4 units to obliterate cities.
Hopefully someone can give some insight.
I would like there to be an advantage to each in certain situations.
You can also boost infantry with proper boosts BUT you will always loose potential compared to boosting cavalry (Just to get to same strength you would need like 5 iron but you would still be heavily crippled due to +1movement for +10/+30 production cost compared to cavalry)
The Tier 3 tank even have 4 moves compared to Tier 3 Infantry which remains at 2 moves for the same "balance" of +5 strength and +30production needed
Twonsendvol : You are optimising your datas, it is the smart thing to do :p I hope too someone can give us insight