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To put it bluntly, this is both nuts and really bad game design.
+++1 Please address.
Agree that razing - if it can't be instant - needs some other way of representing a commitment to destruction. Maybe it costs you gold each turn to dismantle the city and you have to keep a unit parked there. That would be a more realistic opportunity cost.
As the opponent you have no choice as raze the city.
That said, if someone decide to raze the city, the penalty should give some unhappy faces and maybe penalty against the country you having war against. The penalty now is by far to high.
A Revolt should spawn an independent packed general whose goal is to take the city center. And that is when it flips to someone willing to take it or becomes an unfriendly independent if there are no takers. This way you can at least have some counterplay. Also while on city revolts it really freaking sucks that not accepting an ally's city that wants to flip hits you with penalties to happiness and influence and if you accept you get hit with penalties to happiness(for going over the cap) and relationship(they view it as if you conquered the city if memory recalls). It is literally a lose lose ♥♥♥♥ YOU player no matter what event.
Re-read my first sentence 😃