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In order to deal with them effectively, I have found that I have to divert from technologies that are better suited to how I'm trying to play just so I can keep dealing with them. Which is how it makes it very difficult to do any victory aside from military in current state. Civ 6 had an option to disable barbarians, not sure why Civ 7 can't disable the equivalent.
Plus being able to pay them to attack someone is always a fun way to dump some points. :)
With that said I am all for game options to turn things in or off or down or up.
+1 to either melee and/or ranged power for EACH city state you control (military city buff)
+1 FREE tech for every city state you take control (science city) < this one steam roll tech like no tomorrow especially on long or marathon games.
list goes on but basically going all diplomacy you can get +50% bonus*2 for befriending them or a special skill from one of the civ to instant own them.
city state can be so strong to play around its just stupid fun
If you don't actually disperse them, as far as my games went I never need more than 2 units to defend my cities against their aggression. By which I mean most of the time having a slinger afk in the city center and shooting them, without even once moving, is enough of a defense.
With a default of 10 influence per turn, even assuming you don't find another influence source (which is dubious as the AI loves to give you the agreement that gives you +2 influence when you just accept it), you can flip the closest by turn 32... and generally I flipped 3 of them by turn 50.
That said, I've go no issues with disabling them, but please don't use a reason that is so obviously fake.
I was spending influence on the other civs too so I could improve trade relations as I was trying an econ victory. I was making influence in other places, but I was still having to save a ton of influence for turn after turn... just to deal with a single hostile independent power. Spending upwards of 100 influence (I don't have the exact number memorized, I just know it was over 100) to make one hostile independent power not attack me is a lot.
That's all ignoring the fact that there are usually at least 3 hostile independent powers attacking me at once. Not to mention that while you're trying to buy their affection with influence, they continue to attack you in the process. So I'm still training troops to constantly fight them. 50 turns is a long time to be focused on independent powers when different victory types require influence to be used for other things too.
Maybe I'm just not the absolute best at the game (I accept that, I don't have tons of time to sit and really play a whole game out in one sitting these days) but it took at least 4 units to disperse one independent power. Meanwhile, a different hostile independent power pulled up with 4 galleys so now I'm putting resources towards 4 more units for that too. Repeat the that one more time for the third hostile power that's pulling up from somewhere else I haven't sent a scout to yet.
This doesn't take into account for other civs starting wars around you and needing to keep an eye on that as well. The game I was trying to play maybe just got unlucky with very military forward AI but I had tons of troops trained in the first era when I could have gotten way more done for the type of victory I was actually intending to achieve.
It's not a fake reason, I'm probably not the most efficient player, but I just figured adding something a casual player struggled with on the forum made for feedback was worthwhile. (I was already playing on a lower difficulty so that wasn't the problem either)