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I also wish that Treasure Fleets could spawn as a land unit (make them a covered caravan or something) and then convert to a ship when they reach a coast.
Just saying.
The point of the treasure fleet is res) y. Yo. Rush the new territory and have 2-4 cities with at least 2 or more special ressources.
I think I got to halfway through the legacy mission pretty fast and I finished all 3 others by that time. But I want really Trying to do that legacy early on to be fair.
After several tries, I never get near the completion of the economic path. Neither do the AI opponents. That suggests it's not well thought out.
I heartily support your suggestion allowing stealing treasure fleets. That NEEDS to be in the game. Every suggestion you had, espionage and everything else, chef's kiss.
But I withdraw my complaint about balance completely. Forcing aggressive play is something that should exist in every era, and if you are aggressive you'll start spawning fleets around 30% era.
You don't need to be ‘safe’ on the seas to explore, and the creation of treasure fleets begins even before 30% of the era. But you do need to build up the communes with treasure resources, buy a fishing dock, and that's it. Sometimes you can find places where you can have 4-5 resources, so each fleet earns +4/+5 points.
But I'd love to see a bit of piracy and fleet theft, that would be great. Bring back Privateer!
All the other suggestions seem pretty great though.
Added opportunities for stealing treasure ships and stricter requirements for cashing them in seem like great ways to make the gameplay around them more engaging when combined with less restriction on accessing them in the first place.
Having to rush shipbuilding first thing if you want to have a chance at the economic legacy path feels really restrictive.
There need to be more treasure locations spawning when you increase the game speed. When you play on online, your units move much, much more slowly, and so the only way to play economic at online speed is with a military campaign. You will never be able to explore enough of the map before the era ends, as even if you extend the era future tech/civ will still force the era to catch up before you're done exploring. Treasure fleets also take much longer to cross the ocean.
Both these issues are mitigated if the map is generated differently on online speed so
* there are more treasures, and
* there are fewer ocean tiles separating the old world and the new world.
Maximum separating ocean tiles separating the old and new worlds at online speed (fastest game speed, slowest units) should be either 1 on any size map smaller than standard or 2 on standard speed, and should increase by 1 per game speed to a maximum of 6 for marathon.
Density should scale as well, so that there are 3 times as many treasure resources when playing on online speed as there are on marathon speed.