Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Cities Revert to Towns at a New Age
Went from Antiquity to, I guess, Exploration Age and all the towns I had upgraded to cities reverted back to towns. That doesn't make any sense, and I'd love to know who thought that was a good idea from a development standpoint.
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Showing 1-4 of 4 comments
I think this is intended. Between ages you can change your capital, and when the new age starts, you can change what each city prioritizes (production to religion, for example), whether to keep it a settlements with a different/same emphasis or turn it into a city. Of course this means you have to pay again to make that change, but that hasn't been an issue for me yet. Money is much easier to get in this game than other Civ titles, almost TOO easy.
Jeff Feb 7 @ 1:36am 
not a defect.
The golden age bonus of the economic victory allows you to keep your cities. I actually do enjoy the mechanic quite a bit - both from a historical and game design standpoint
Yeah I think this is a feature not a bug. It kind of ties in to the playing as a different empire from age to age thing - that history is built in layers, etc. The same settlements can have existed since antiquity, but have played different roles at different times in history. A place can be a vital hub of an empire in one time, but be a quiet backwater in another, as historical factors change.
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Date Posted: Feb 6 @ 5:12pm
Posts: 4