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It would have been needed if the developers had something concrete in mind and just wanted to share their passion with others. That;s why i think the future is with Indie games, they are passionate, they want to create and share what they've made and not make 10 different research what 'audience would like and how to profit from it' like AAA do.
However instead they, so it seems, focused on another milking machine that,in their mind was going to provide them a steady flow of money, just like the second half of Civ 6 did. And the quality and the rest were to follow, more like a byproduct of the milking process. "you want good stuff? here take these scraps and ♥♥♥♥ off"
And they failed, again, so it seems, because people playing games, especially such games, are not 'obedient consumers' that roll when they're told to.
If the current leaders of this market want to survive, they need to shift focus from quantity to quality. Unlike what happens in the film industry, you can replay old games as many times you want and have fun with them, so they can't just release garbage after garbage while thinking this strategy holds in the long term.
That's the problem with them. The big bucks gaming publishers still don't get that they need to be able to compete, not just against other publishers, but also against older (and usually better) versions of themselves.