Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Example: Moving from Antiquity into Exploration, map grows and we'll see more area to explore/expand in to. So now one of these cities that maybe wasn't great, can be converted into a trade hub town which is a pretty nice boost to your capital as well as letting you maybe connect a trade route to another civ and claim a resource you previously didn't have. While it may not be perfect, it does give a good deal of usefulness to what you built in previous ages.
People edit their videos due to time constraints. You are not watching full playthroughs.
These games are going to be very long. Van Bradley even mentions that in one of his videos.
I'd say three days minimum to complete a match, unless you are logging heavy hours.
Age resets aren't a major setback. Certain buildings become obsolete, so you have to build on top of them. Other buildings are Ageless. Wonders remain. Some cities reset to towns and some independent powers will disappear. Wars end and your army will get sent back to your cities and towns. New resources appear.
A new Age means someone completed a Legacy path but they don't punish the second place finishers.
Simply put, there are no longer runaway civilizations.
https://www.pcgamer.com/games/strategy/some-20-hours-in-i-can-say-that-civilization-7s-age-transitions-are-the-series-most-radical-and-disruptive-mechanic-yet/
I mean when is the last time you even played a civ game? You have 24hrs total in 6, didn't see 5, just trolling?
"I'm still acclimatising to the impact of the Ages system, because the impact on the game is huge, though my early feelings on it are positive"
"Confining the rollout of new techs and systems to specific ages lets everyone tackle them from the same starting point—even if some of you come to that starting point better equipped than others—while the wipeout and refresh of units keeps turns from becoming too stodgy."
"What I can say is that its biggest, boldest shake-up to the series formula gave me a frisson of excitement at a point in the game where things might have started stagnating in previous iterations. That, already, is a major milestone passed on Civ 7's legacy path. "
Due to video edits you probably never see this screen:
Some, if not all, of your units will survive through Age transition. At the start of the Exploration Age, 6 units will remain to defend your settlements, and the rest will be assigned to your commanders, as long as there is space for them. Any other units that you have will be left behind.
Independent Powers and City-States are unique to a given Age, making way for new ones to rise in the following Age. If you want to maintain control over the territory of a City-State, be sure to incorporate it into your empire before the Age ends.
It takes 10 turns to incorporate.
===
For those worried about cities resetting to towns you can pursue the economic path.
Economic Legacy Point. Silk Roads Golden Age.
-All of your cities from the previous Age remain cities.
As to independent powers not surviving (apparently any gaps in the map they leave are replaced by new independent powers), well, the transition in the livestream a month ago, had a gap of 800 years between the end of Antiquity and the start of Exploration, so, sure, in historical terms, minor powers disappear, leaving behind even less trace than empires that fall. Whether this will turnout to be good, bad, or meh in game terms is yet to be seen. As a preliminary thought, it seems that this effect will incentivize you to use influence to develop them to the point that they will survive the transition. They clealry survive if you incorporate them into your empire as one of your cities, but I'm not clear if they survive into the next age if you only got them lifted out of independent power and into city-state status,
It does seem that your cities except your capital get demoted to towns, which is not good for you. The saving grace is that this happens to your competitors as well. You can get a second settlement preserved as a city by switching capitals, as both your old and your new capital become cities. There is that golden age (I forget which one) that lets all your cities keep that status. Failing all of that, you just have to earn enough gold to promote selected towns to cities, as that trade-off is best in any particular game.
The previewers I saw who gave themselves low difficulty (VanBradley springs to mind) will, as at low difficulty in 6, race ahead and so end the game early. Back when I played at Prince, I would often wrap up a victory and end the game about the time the AIs had just discovered cartography. The opposite happens to me often at Deity, and it's several AIs who threaten to end the game early while I am still struggling an era or two behind them.
There's that effect of the human player being so much better than the AI at strategy that things are wrapped up early, or the AI getting juiced with so many bonuses at higher difficulty, that they end the game early. In 7, there is this further twist created by the fact that the players have some control over when the age ends. Ending an age more quickly will be something you might do to deny your competitors the chance to get more milestones, and avoiding a quick end would be something you would want to do to give yourself more time, for more of your own milestones,or to prevent or allow any number of other things to happen before the age ends.
What we do know for certain already is that the age transitions are going to be a big deal in 7, all sorts of moving parts, and very central to your long-range strategy. It'snot clear yet, even to the players who got advanced copies, whether or not the devs managed to mesh all the moving parts together into a really good whole, rather than just a complicated wad of features that only succeeds at breaking up the game. I've already seen enough to convince me that the age transitions aren't horrible and game-breaking, I'm just not sure yet where on the spectrum from amazingly good to meh, they are going to be.