Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Penemue Aug 20, 2024 @ 12:59pm
Get ready for GTA VI to cost $99.99 USD
...if Civ 7 is $69.99 USD. Thanks 2K!
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Showing 1-6 of 6 comments
Growlanser Aug 20, 2024 @ 1:25pm 
Huh? That is thanks to Sony changing the pricing for PS5 games and then MS followed with their Xbox Series games and the shady devs like EA were all for it Day 1.
Rootiga Aug 20, 2024 @ 2:00pm 
guess ill be waiting 2-3 years to buy any and all AAA studio games now, these prices are just stupid
gromenawer (Banned) Aug 20, 2024 @ 9:22pm 
Get ready to get $0 then.

I swear to god, when my son grow up, I will hide all videogames from him and tell him that the SNES is a new invention and built up from there as years pass.
noisyturtle Aug 20, 2024 @ 9:24pm 
Originally posted by gromenawer:
Get ready to get $0 then.

I swear to god, when my son grow up, I will hide all videogames from him and tell him that the SNES is a new invention and built up from there as years pass.
Funny, because the SNES is the exact console where $70-90 for a game started, and that was back in the '90s.
TyCobb Aug 20, 2024 @ 9:36pm 
Originally posted by noisyturtle:
Originally posted by gromenawer:
Get ready to get $0 then.

I swear to god, when my son grow up, I will hide all videogames from him and tell him that the SNES is a new invention and built up from there as years pass.
Funny, because the SNES is the exact console where $70-90 for a game started, and that was back in the '90s.

Cartridges aren't cheap to manufacture. All that plastic, the PCBs, batteries, etc. N64 games were hilariously $64 when I was buying them. But then Sony showed up and PSX games were $40-50 depending on title because discs were cheaper to manufacture. Then eventually $60 became the norm and now we're at $70.

Digital distribution never made games cheaper which was part of the argument that was made for it since there was no more manufacturing. Fortunately, digital distribution is probably why it took so long to start seeing $70 games which has been the norm for a year or two already. The real problem now are the games that aren't even worth $40 that get a $50 price tag slapped on them and probably launched or will quickly release $20 worth of DLC. Or a game comes out that is just completely bare bones and they sell you the missing pieces as DLC.

Today, depending on genre, a $70 game is not really a $70 game. It is a $35 game and they sell you the other $35 as DLC. They purposefully leave out entire mechanics and systems would have been there at launch 20 years ago and sell it back to you later.
Last edited by TyCobb; Aug 20, 2024 @ 9:40pm
noisyturtle Aug 20, 2024 @ 9:51pm 
The cost of development is higher now. Developers require more testing, more specialty positions(especially for a game like this which requires historical researchers,) and higher wages to compensate with the current economy.
Game development is expensive and time-consuming, triple-so for AAA titles like this from large studios who need to expend tons of resources.
After distribution, post-production, marketing, COD, and everything else they might be lucky to make like $70-90 million selling 2million copies for like 6 years of work it took to make. That's only 13 million a year for one project over a 5 year projection, not including diminishing returns on sales.

I think the cost of the game, and any cost of future DLC is totally justifiable.
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Date Posted: Aug 20, 2024 @ 12:59pm
Posts: 6