Sid Meier's Civilization VII

Sid Meier's Civilization VII

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City back to towns
Why do the cities revert back to towns at each age. I HATE THAT!
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Showing 1-15 of 15 comments
In each age you have to complete the Economic legacy path in order for you to be able to choose to keep all your cities at the beginning of the next age. So in the Antiquity Age you have to have 20 resources slotted in your settlements -- sometimes quite difficult to accomplish, especially if none of your competitors will trade with you. In the Exploration age you have to earn 20 Treasure Fleet points. This is done by locating TF resources in "distant lands," establishing settlements connected to your trade network (by buying fishing quays), and then having the Treasure Fleets unload in your homeland waters. The TF resources are: gold, sugar, coffee, tea, chocolate, spices, horses, rubies, and furs.
Last edited by wcbarney; May 7 @ 3:56pm
You don't get to keep all cities, only a few extra cities are kept.
Bandit17 May 7 @ 11:08pm 
Remember you just had a major crisis that subjected your country to the dark ages (insert suitable reference) and now after many years you are picking up the pieces and get to have a renaissance!

Like wcbarney says a successful Golden Age in the Economic path, the easiest of the paths imho, allows you to keep all your cities if you so choose.
jariel May 8 @ 4:04am 
Originally posted by jorgen_cab:
You don't get to keep all cities, only a few extra cities are kept.
In my experience its you get to keep your capital and if you choose to move your capital, the old and the new, nothing else, exept if you choose economic golden age then you get to keep all your cities as cities.

I too think this is from story point stupid, but as a game play its actually a nice thing, sometimes, specially if you down on money or if you wanna quickly grow your capital, its more clever to turn those former cities to towns for a little wild, pay the extra cost and put the legacy points somewhere more useful, and some times its more clever to keep those cities as cities, so it gives more game play options.
Originally posted by jorgen_cab:
You don't get to keep all cities, only a few extra cities are kept.
You probably posted at the exact same time that I did, so you weren't able to benefit from the correct information that was posted by me in the post just above yours.
Proseph 22 hours ago 
It is actually an advantage to turn cities back into towns. At the start of the age, you can't build much anyways, so it is better to get the extra gold and growth. Also, you might have converted some towns into cities just to build a monument, villa, and golden age academy and won't even mind them being turned back into towns. Finally, if you get 3 expansionist points and take the free population in towns bonus, it procs twice for cities during age transition, because your city turns back into a town, then it procs for the new age.
iw been wondering that, why it gets one growth in some and two in some, so what you are saying is that those cities that turn to towns get +2 ? iw been testing and getting the growth bonus after and before i get the legacy bonuses and havent been able to figure it out, so thx.. but if you could explain it to me again like i was really slow, like we say here, turn it from iron wire to me:)
Last edited by jariel; 22 hours ago
because it's a bad game op
Suppose I start with 1 expansionist point from a memento , get 1 from a quest, and build Hanging Gardens for 3 total. All my current towns get a free population and new towns get a free population. The age ends, so all my non-capital cities become towns and get a free population. The new age starts and the bonus is applied again, giving all my towns another free population. If I only take the bonus after the age starts and I get my legacy points, I only get 1 free population in all my towns.
right, yes, thx, been trying to figure this out, do you have any idea what can sometimes rarely make it so that i get 3 extra pop on usualy one of my setlements and why i some times get extra pop for some cities, not just towns..
Originally posted by ragustafson:
Why do the cities revert back to towns at each age. I HATE THAT!

Originally posted by Jon Carbuncle:
because it's a bad game op
You just had to get that wise-azz "trash the game" comment in, huh?
I don't know why you would get 3 pop, but maybe your city was a town before you switched capitals or picked the golden age.
right that would explain the city + growth thing.. thx .
Originally posted by wcbarney:
Originally posted by ragustafson:
Why do the cities revert back to towns at each age. I HATE THAT!
You just had to get that wise-azz "trash the game" comment in, huh?

just answering op's question boss
In case you don't feel like converting a former city back into city on the next age, you can always look into replacing their aged buildings with warehouse buildings. That'll help offset some of the maintenance costs. But it could also be nice for these ex-cities to have some other means of re-purposing the urban sprawl, or alternatively, for the urban center specialization to get a slight buff. Not all ancient great cities survived to become megacities in contemporary age.
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