Sid Meier's Civilization VII

Sid Meier's Civilization VII

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I wanted to report a few of bugs..
Hello everyone. I wanted to report a few bugs.. first of all I noticed in all the games I've played, that it's never clear when the Colonist will be available! I mean, I start the game, I found the city and the Colonist is never available, it becomes available after an unclear number of turns, there is no technology that unlocks it, it is simply not available and...then it becomes available...just like that without feedback!

Another bug that happened to me is that the buildings were blocked at 999 turns. I thought I had received a penalty from some civilization, but it couldn't be because the game had just started, in fact it was unlocked after buying a unit with money and everything went back to how it was before!

Another bug that I found... is that a building on the map had disappeared...or rather it was visually present on the map but it required me to rebuild it in fact both slots were empty as if I hadn't built anything! And I couldn't build any more buildings, because "no suitable place for building", I basically couldn't build any more buildings!
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IIRC settler production is available from settlement size of four population.

Originally posted by Adriano Ruggieri:
Another bug that happened to me is that the buildings were blocked at 999 turns. I thought I had received a penalty from some civilization, but it couldn't be because the game had just started, in fact it was unlocked after buying a unit with money and everything went back to how it was before!

This seems like a narrative choice where you exchanged a settlement's production to some other type of yield, but I suppose it could be some kind of display error as well.

Originally posted by Adriano Ruggieri:
Another bug that I found... is that a building on the map had disappeared...or rather it was visually present on the map but it required me to rebuild it in fact both slots were empty as if I hadn't built anything! And I couldn't build any more buildings, because "no suitable place for building", I basically couldn't build any more buildings!

This sounds like the construction of a building on new district was canceled. Production functions a bit strangely here, sometimes requiring you to build any building on that new and empty district/urban tile in order to continue building elsewhere.

All of that probably won't help too much... but they don't really sound like bugs to me. It's hard to say without actually seeing the game play in action.
Originally posted by Rhapsody:
IIRC settler production is available from settlement size of four population.

Originally posted by Adriano Ruggieri:
Another bug that happened to me is that the buildings were blocked at 999 turns. I thought I had received a penalty from some civilization, but it couldn't be because the game had just started, in fact it was unlocked after buying a unit with money and everything went back to how it was before!

This seems like a narrative choice where you exchanged a settlement's production to some other type of yield, but I suppose it could be some kind of display error as well.

Originally posted by Adriano Ruggieri:
Another bug that I found... is that a building on the map had disappeared...or rather it was visually present on the map but it required me to rebuild it in fact both slots were empty as if I hadn't built anything! And I couldn't build any more buildings, because "no suitable place for building", I basically couldn't build any more buildings!

This sounds like the construction of a building on new district was canceled. Production functions a bit strangely here, sometimes requiring you to build any building on that new and empty district/urban tile in order to continue building elsewhere.

All of that probably won't help too much... but they don't really sound like bugs to me. It's hard to say without actually seeing the game play in action.

ah ok, but the availability of the colonists is not explained anywhere.

However it is unlikely because the game had just started, I had not yet made any narrative choices, maybe just one but it was not related to the constitution.

No the buildings were all available, but after this thing of the 999 turns that I unlocked with the purchase of a unit, the buildings were no longer available because there was no suitable terrain. I believe unfortunately these are real bugs unfortunately
You're absolutely right in that the game doesn't explain these little things in the least, or if it does, the information is buried in some obscure article of the barely functional civilopedia. Makes it even harder to determine if there's a feature or bug. Fortunately there aren't disgustingly many instances of those, but even one of them can be too much sometimes.
Originally posted by Rhapsody:
You're absolutely right in that the game doesn't explain these little things in the least, or if it does, the information is buried in some obscure article of the barely functional civilopedia. Makes it even harder to determine if there's a feature or bug. Fortunately there aren't disgustingly many instances of those, but even one of them can be too much sometimes.


Yes it's true, I'm confident in the next patch, which I hope will arrive in May but I fear unfortunately it will arrive in June
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