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If there were to be no switching, the game would not work.
And if they don't then i guess the franchise can gets some rest and people would stick to 4, 5 & 6, and 500 that would play this one in a year or two. Who knows maybe some competition would pick up this mantle in the future.
The competition already exists and has for some time. Amplitude's Endless franchise and Humankind (Endless Legend 2 is in development), Hooded Horse's Old World, and Paradox / Triumph's Age of Wonders. You could potentially include Millennia and Ara: History Untold, but I don't think they're very good.
Problem is, people don't look for alternatives when their "main" disappoints them, they just demand it be "fixed" on the forum. In particular, the amount of people I've seen praising Humankind has been bizarre; maybe if it had been this popular when it was actually being developed, it would've taken the crown from Civ after all. But no, everyone dunked on the "forced switching" and stuck with Civ 6.
Chinese civs.
Leader: Confucius
Ancient Era = Han
Exploration Era = Ming
Modern Era = Qing
You're still switching civilizations in game, and your bonuses and everything else still changes, but at least you keep the same geographical area across one game.
That said, this is only for one Civilization. Everyone else is changing who they are with each era.
Well it's not what i had in mind initially. Of course there is competition but they are sitting there in the shadows of the leader. Now for the situtation to change 2 scenarios would have to materialize,
First, competition comes up with a breakthrough in the genre that combats the leader position, gets traction and overcome the leader.
Second scenario, the leader who's been up there for some time either stagnates or goes into wrong direction, pushing away the core playerbase due to their strategy/politics/goals/whatever. In such situation people would complain, go back to previous iterations, wait or give up... OR, give a chance for one of the competitors (like the Old world that was hinted here and there) and that could lead us to the scenario number 1
So in essence, competition is everpresent but they remain as competition either until they come up with something great or the leader fails.
And as for the humankind, the amount of 'praise' the humankind received here was not because it suddenly became a great game...but the way civ 7 copied it, poorly only reminded people that it was not that bad now compared to what was delivered here.
Humankind was a mediocre game, with issues, with couple interesting ideas like the ages/diplomacy/combat/locking down wonders and districts. Firaxis obviously followed into that direction and tried, so it seems, to make every copied mechanic worse.
So, mediocre game gets now praise because it turns out they did better job in their initial game than what has been delivered here. Not that the humankind suddenly became great game.
That's the only chance to save this game.
Yea, because eating hotdogs while standing on your head is incredibly difficult but possible....