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Pachacuti's lvl 9 memento is situational, but +1 food and +1 gold on specialists next to mountains can greatly help getting the Exploration Age science legacy path complete, if you have enough mountains, of course.
Ibn Battusa's lvl 9 memento at the very start of the game is great. Take that memento, and take a memento for any attribute point that won't be added from leader/civ stuff, and right away you can have +3 to all yields (at minimum) with the possibility of even more as Antiquity progresses.
And the one I think might be a sleeper pick, but it's actually brokenly powerful if used in conjunction with civs/leaders focused on trade: the +1 trade route memento from Xerxes' alternate persona is really useful all game long. It doesn't seem like it would be, but try using it with Carthage and Hatshepsut. As long as you are careful to keep on good terms with the civs around you, the extra trade-route memento is rather powerful since it either saves on the influence needed for a trade-relations interaction (if you just wanted 2 routes), or it adds to that trade-relations endeavor and you get 3 trade routes with that single civ.
Edit: I forgot Himiko's influence from science buildings... that's great for any kind of play IMO.
The +1 Expansion Attribute is really nice to get those settlers out and about just a little bit faster not to mention the Expansion tree is really good and probably my 2nd favorite tree after the Scientific one.
I would like to give an honorable mention to Trung Trac's Momento that gives +1 science for every commander level. The fact she starts with a commander with three free levels is a huge boost to the early game and getting ahead in science.
So after the 1.2 patch on default Deity how did your easy game go? Turn 60 Modern Age victory?