Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Did the update improve anything?
So far I have stayed away with all the negative reviews an the heavy price tag. (also Terra Invicta and Manor Lords taking up my time) Most of my civ time was in 4, played very little of 5 and picked up it some in 6. Wondering if anyone has anything insightful to say about the games current state?
The current reviews are no help. Kinda hard to put stock in a review when the reviewer has less then an hour of game play time
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Showing 1-13 of 13 comments
Bandit17 Apr 25 @ 4:16pm 
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Last edited by Bandit17; Apr 25 @ 6:50pm
SLG Apr 25 @ 4:20pm 
Go to Youtube and watch gameplay videos. There are many.
jariel Apr 25 @ 7:02pm 
update improved the game hugely, i would go so far as to say its ready now, the ui has been fixed, the bugs and glitches are gone, the game is very nice looking, but it is very different from the previous ones and some like me like the core mechanics but many does not, its much more of a strategy game as previous ones, les sand boxy.
Last edited by jariel; Apr 25 @ 7:02pm
Rhapsody Apr 25 @ 11:28pm 
Not sure if it's entirely subjective or random experience, but even on the multiplayer side, we're getting less desync after 1.2 than previously. Not sure if the few visual glitches are completely eliminated yet, haven't run the game on Deck for a while.

Civ VII is not going to go anywhere so if you feel like your time is better spent elsewhere, go for it. There'll only be more improvements made in the meantime. In particular, the game doesn't yet have those fancy settings to control whether you or any player begins the game in distant lands (without reducing number of players) and larger map sizes, so if that's what you're looking for most, you can hold off and come back for 1.3 or 1.4. The patches are rolling in faster than for the previous game.
mozzington Apr 25 @ 11:29pm 
I hadn't felt like playing it for a month until last night. Actually managed to complete the first age and enjoyed it somewhat!
Civ 7 is doing fine atm. The 1.2 update added lots of toooltips to help better understand whats going on.

Its a different kind of civ with its 3 ages and legacy paths to progress, but it still plays very much like civ. The only bad thing about 7 is that it is not 4,5,6 but its own thing - which people may like or dislike.
wcbarney Apr 26 @ 4:46am 
I have completed exactly one full game after the last update: Played as Confucius on Deity, started as the Mayans, played on a Massive Continents+ map. My only problem was the lack of resources. Managed to complete the economic legacy path in the Antiquity Age, but not in the Exploration Age. Hardly had enough factory resources in the Modern Age. Achieved a Science Win at the end.
Originally posted by grizly sword:
Civ 7 is doing fine atm. The 1.2 update added lots of toooltips to help better understand whats going on.

Its a different kind of civ with its 3 ages and legacy paths to progress, but it still plays very much like civ. The only bad thing about 7 is that it is not 4,5,6 but its own thing - which people may like or dislike.
Right. If the game weren't called Civ 7 but something like "Explore The New World!" or similar, then it would be a success. But the game wants to be a worthy successor to the CIV series, which it doesn't seem to be. Example: If I want a new solid off-road vehicle and order the successor model because the previous one was good for me, I won't be happy if the successor model is no longer as off-road capable but can drive super fast on the highway instead. That wouldn't be what I expected and wanted. It's the same here. CIV 7 is not a Civ. It's just another 4X game among many, under the codename CIV.

EDIT: There is also no way to "fix" Civ 7 so that it becomes a Civ. The game has a completely different backbone, a completely different structure and approach than Civ. As the user above me correctly said: Either love this game, Civ 7, or don't.
Last edited by 🥇 Xaxoon 🥇; Apr 26 @ 5:10am
jorgen_cab Apr 26 @ 5:08am 
Originally posted by jariel:
its much more of a strategy game as previous ones, les sand boxy.

Those things seem at odds with each other... if a game is more of a sand box it probably have MORE strategy to it. This one are more of a gate keeping experience than anything which lowers the strategy not increase it.

That does not mean you can like one type over the other... I prefer a more open design that lead to more choices of gameplay, especially with all scoring turned off. I always turned all the scoring off so there were no real winner at the end.
Last edited by jorgen_cab; Apr 26 @ 5:09am
Rhapsody Apr 26 @ 10:28am 
Chess is not a sandbox, but it's still very much a strategy game.
Big improvement in AI. Much harder now. Not good, but better than in any previous civs in anyway.
And quite a lot quality of life improvements
jariel Apr 26 @ 10:38am 
Originally posted by jorgen_cab:
Originally posted by jariel:
its much more of a strategy game as previous ones, les sand boxy.

Those things seem at odds with each other... if a game is more of a sand box it probably have MORE strategy to it. This one are more of a gate keeping experience than anything which lowers the strategy not increase it.

That does not mean you can like one type over the other... I prefer a more open design that lead to more choices of gameplay, especially with all scoring turned off. I always turned all the scoring off so there were no real winner at the end.
well maybe i should said les sim city like..
Bandit17 Apr 26 @ 11:55am 
Originally posted by jorgen_cab:
Those things seem at odds with each other... if a game is more of a sand box it probably have MORE strategy to it. This one are more of a gate keeping experience than anything which lowers the strategy not increase it.

That does not mean you can like one type over the other... I prefer a more open design that lead to more choices of gameplay, especially with all scoring turned off. I always turned all the scoring off so there were no real winner at the end.

I disagree. More sandbox typically means less strategy. It's not about freedom of decision making it's about the importance and weight of the decision and how often that is done. Sandbox also typically has high snowballing meaning the longer the game goes the less importance your decisions have and you might as well just hand the game over to your cat to finish for you. "Yes Mr Fluffy just keep hitting next turn. Have we won yet?"

I agree with you that Civ games have typically been more about the journey than the destination though. Now that the Civ 7 AI has been improved it is quit possible that, if Firaxis can get it right, it can be the first Civ game where the journey and the end are both equally rewarding.
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