Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Did Sid Meier have input into this game
I notice they keeping the names of the games Sid Meier's Civilization.

Curious is Sid Meier still coming up with these visions of the game, is this games play style and everyone something of a new thought from Sid Meier or is this someone else thoughts of a Civilization game?
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Showing 1-10 of 10 comments
z3rk Apr 25 @ 8:22am 
AFAIK he's not a developer anymore but a producer now. I doubt his impact on the games itself was significant.
Bandit17 Apr 25 @ 8:40am 
Sid Meier did create the design philosophy of 33 though keeping 1/3 old, 1/3 improved and 1/3 new which the company still follows today.
qsnoopyjr Apr 25 @ 9:39am 
Originally posted by Bandit17:
Sid Meier did create the design philosophy of 33 though keeping 1/3 old, 1/3 improved and 1/3 new which the company still follows today.
If you do 33% same, 33% improved which is the same but improved as in graphics?
33% new

Should have better game right? Has what the old games have but can do even more right?

Is this one size fits all?
If the previous game was 10/10, and its a recent 10/10 not a 10/10 20 years ago. Does one still do 33?
or do something like 50% same, 40% improved 10% new

What about if bad,
still do 33? Make the next game just like the bad game with a 33% new?
or do something like 10% same 20% improved 70% new?
Last edited by qsnoopyjr; Apr 25 @ 9:42am
jmdenver Apr 25 @ 9:49am 
Originally posted by qsnoopyjr:
Originally posted by Bandit17:
Sid Meier did create the design philosophy of 33 though keeping 1/3 old, 1/3 improved and 1/3 new which the company still follows today.
If you do 33% same, 33% improved which is the same but improved as in graphics?
33% new

Should have better game right? Has what the old games have but can do even more right?

Is this one size fits all?
If the previous game was 10/10, and its a recent 10/10 not a 10/10 20 years ago. Does one still do 33?
or do something like 50% same, 40% improved 10% new

What about if bad,
still do 33? Make the next game just like the bad game with a 33% new?
or do something like 10% same 20% improved 70% new?

lol/smh
Silent War Apr 25 @ 10:32am 
Ed Beach was the lead at release and for Civ 6.
Ed Beach was also the lead for the Civ 5 expansions, the expansions that made it a good game.
Sid Meier hasn't been lead of Civ since Civ 3.
Even for Civ4 Sid Meier was on the sidelines, Soren Johnson was Civ 4 lead.
Last edited by DadouXIII; Apr 25 @ 1:03pm
Sids role in Firaxis is a bit like the King of England. He doesnt really work on anything. He sits in a room, takes a few calls, chairs a few meetings etc. And when developers want to bounce ideas off him they can and he helps guide them. But he doesnt actually make anything anymore i dont think (Ive read his autobiography - it stops at Civ VI - but he was only a creative director on that - he never designed, programmed or built anything).

The last game Sid actually made was Starships i believe. He was the lead designer and listed as a programmer. I know he is like a god in gaming. But i kind of think he has had his day like the John Carmacks and Romeros of this world. All legends in their own right. But times have changed.
I don't know if Sid actively participates in game development any more, but I wouldn't be surprised if he swung by the office now and then to give some advice.
This question gets asked frequently. He stopped game design work a long time ago and became more of a mentor to others. His name is attached to Civilization because it is a brand - "Sid Meier's Civilization (x)"

He will almost certainly collect some small royalties but otherwise he's retired and probably very glad that he had his time in the industry in better, more appreciative times. I doubt he'd make anything that folks would 'love' nowadays. They'd find something unbelievably stupid to object to like his lack of grovelling to the community instead of the quality of his work.
z3rk Apr 25 @ 9:32pm 
Originally posted by qsnoopyjr:
Originally posted by Bandit17:
Sid Meier did create the design philosophy of 33 though keeping 1/3 old, 1/3 improved and 1/3 new which the company still follows today.
If you do 33% same, 33% improved which is the same but improved as in graphics?
33% new

Should have better game right? Has what the old games have but can do even more right?

Is this one size fits all?
If the previous game was 10/10, and its a recent 10/10 not a 10/10 20 years ago. Does one still do 33?
or do something like 50% same, 40% improved 10% new

What about if bad,
still do 33? Make the next game just like the bad game with a 33% new?
or do something like 10% same 20% improved 70% new?

It's improving, just backwards
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