Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Trade Route Range? So Confusing!
I read that the trade range from one of your cities in 10 hexes. I have a foreign city 9 hexes away over land and inner lake, but it says "out of range." (There are 8 hexes in between the city centers.) And another 10 hexes away. Also out of range. I am not at war or anything. WTF is going on with the trade range? And the trade lens is useless since doesn't reveal range.
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Showing 1-6 of 6 comments
Rhapsody Apr 24 @ 2:38pm 
Is that the first trade route you're trying to send to that neighbor?

Could be useful to see a screenshot of the settlements with hex grid turned on.
wildmick Apr 24 @ 3:15pm 
a few solutions.

1) select the +5 range momento
2) befriend a gold independant, choose +5 range.
3) build a merchant, physically move it to the town you want to trade with, and click trade.
Playing as ancient Akrum Isabella with the +5 momento is a confusing mess. Dhows and merchants. Being told ai cities 5-8 tiles away are too far. Different continents sometimes and sometimes not. Are merchants meant to be same continent only and dhows other continent or visa versa?
I play archipelago maps 95% of the time and have quit so many games because of this. And yeah i even have extra trades routes bought with them and have their city center revealed and see they have worked resources and all my towns/cities have quays. Oh wow..Could it be ai coastal cities need a quay to start a trade with them?
jmdenver Apr 24 @ 3:54pm 
The solution is 1) to have devs that can program and 2) explain the rules. Both are two much to ask,
There are still some issues with roads (hopefully next patch?) but apparently coastal settlements on the same continent have been improved. I also highly recommend Trade Outpost for Towns. Just a couple can make a huge difference.
And if I remember correctly. Only cities count for building roads, not towns.
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Showing 1-6 of 6 comments
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