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So I think it really does matter how well one does in an age in this regard. The Elephant in the room is that the AI performs very poorly in most of the Legacy paths past the first age so the human, as long as they don't get overrun in the first age militarily speaking, should always win regardless of how well they do. The coherence is in the Player Unlocks, Attributes and the Unique Improvements.
The cool thing about the Age transitions, other than what you mentioned, is we get the chance to vary our gameplay. Shore up weaknesses, change Momento's or try a new civ for funsies (technical term indeed).
The fun in this game is more about the journey and MP but that mileage varies depending on the person. I personally felt the previous two Civ's had a feeling about midway through a game of "I know I am going to win and how I'm going to do it (it was almost always science for me)." I would usually just start a new game because the beginning was always the best part and some do it for this game as well.
The Age system, Legacy paths along with all the leaders/civs/momento's holds a lot of potential and keeps me interested longer than previous Civ games have because usually halfway through a Civ7 game I am still unsure what my next civ/momento or victory type will be and because of an ample of civ choices, that will only grow over time, I can always try something new or something I haven't played in a while.
I also play the same way in Civ 7 compared to how I did in the Previous Civs in that I might specialize in a certain area but I also make sure I don't have any weaknesses. Meaning I am open to go for any victory I want to or go for any wonder I want to depending on how things work out. A jack of all trades playstyle if you will.
There are definitely some balance issues in the game and this next patch will hopefully address some of them. Like the previous two Civ games it can take a year or longer for the game to reach maturity so what we have now may look and feel very different down the road.
The paths do matter because of the attribute points and much of the game is played in that, but op is 100% in the right that those should matter in winning. I ques its just the culture of the day, everyone gets a participant trophy, but it does really take from the late game, i have used airplanes once or twice just to test those and newer even seen a nuke and still "won" the game every time. I want deity to be deity, now its just a little harder start.
Civ 6 was a desaster, but Civ 7 is the worst game ever mit a ton of DLC instead of fixing.
FCK 2K,
FCK Firaxis.
Bye.
Besides everything you accomplish in the game organically (empire growth, wonders, elimination of rivals...), legacy points/milestones earned in both previous ages also contribute to production rate of the victory project of their type in the modern age. Sometimes it can even be a decisive factor.
I can't really disagree there personally, but seeing some players are fed up with the system altogether or are struggling to grasp the strategies to completing the paths, there is no way clear way to "a win" here IMO.
Also worth keeping in mind that the fourth age will enter the game one day. It's not pleasing that modern age was developed into this sort of "temporary" conclusion of the game, but it is what it is. It's not like Civ V or VI were really fleshed out in all areas like this either... sadly.