Sid Meier's Civilization VII

Sid Meier's Civilization VII

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M&M's 19 ABR a las 5:20
Is it too easy?
Lol I win the game on the first play through (governer), that was never happened in any civ games before.

I know I know, Deity will not be this easy but come on lol :D
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Rhapsody 19 ABR a las 5:30 
VII is certainly easier than any other Civ I have played. Haven't tried deity myself yet but I mostly prefer sovereign and rarely immortal since I like having equal playing field for combat. The AI not spawning with a host of free units helps a lot even if they still gain massive yield and combat bonuses at higher difficulties. I like this balance a lot.
Última edición por Rhapsody; 19 ABR a las 5:30
jariel 19 ABR a las 5:51 
Its in my opinion quite interesting, the game has been designed so that its super easy for those sandbox style, sim style players, you can basically click the whole game trough and get a "victory" your game will just suck :) settlements will possibly (probably) burn at the age change, you will be way behind ai in yields etc.. and on the other hand if you wanna have a nice run and click all the paths + futures it can be quite if not very challenging, at deity.

I think this is deliberately done to appeal to every kind of player, i just dont think that it is very good strategy, i dont think any player wants to suck whole game trough even if they get the "victory" at the end.
Última edición por jariel; 19 ABR a las 5:52
M&M's 20 ABR a las 12:48 
Update: lol no. AI brutal on deity and force you to abuse tons of ♥♥♥♥ :D
Bandit17 20 ABR a las 13:07 
If your only goal is to "Win" then yea, the game can be easy and like jariel correctly pointed out, probably not very fulfilling. Combat,city planning, exploration, Area Control, Leader/Civ/Momento combos and beating AI to certain wonders is where I find my joy. It can sometimes even be easy on Deity if you choose the OP Civ combos. The usual hindrances apply though, like any Civ game, in that starting position and proximity to and who your neighbors are can work against you.

I have played on Deity and have had both easy games and WTF games. My preference is Immortal as it gives me just the right amount of challenge and fun that I am looking for even if Napoleon spawns 4 Coursers a turn just to taunt me while I'm sieging his capital.
Publicado originalmente por Rhapsody:
VII is certainly easier than any other Civ I have played. Haven't tried deity myself yet but I mostly prefer sovereign and rarely immortal since I like having equal playing field for combat. The AI not spawning with a host of free units helps a lot even if they still gain massive yield and combat bonuses at higher difficulties. I like this balance a lot.

Slight disagreement here.

Civ 7 is easy, but not Civ 4 Col easy (where the CPU players basically never knew how to scout, or expand, or build a city).

I'd also argue that Civ 7 can be surprisingly difficult on harder settings in Antiquity, as they will send an IP to raid you and have their own units DoW at almost the same time.

Civ 7 is largely too easy in Exploration and Modern. If you make it out of Antiquity having completed at least one legacy path, then from there it's usually not hard to keep building a lead.
Rhapsody 20 ABR a las 14:15 
Publicado originalmente por Aluminum Elite Master:
Civ 7 is easy, but not Civ 4 Col easy (where the CPU players basically never knew how to scout, or expand, or build a city).

Fair, never played. But it also sounds like the games are in different leagues altogether. Civ VII AI isn't exactly incompetent, even without bonuses to yields and everything. The way I see it, it's just the game mechanics favoring the kinds of play that traditional game AI is never going to be good at, like forethought on overbuilding and expansion or manipulating armies and commanders to their full extent.
Bandit17 20 ABR a las 16:01 
Publicado originalmente por Rhapsody:
Publicado originalmente por Aluminum Elite Master:
Civ 7 is easy, but not Civ 4 Col easy (where the CPU players basically never knew how to scout, or expand, or build a city).

Fair, never played. But it also sounds like the games are in different leagues altogether. Civ VII AI isn't exactly incompetent, even without bonuses to yields and everything. The way I see it, it's just the game mechanics favoring the kinds of play that traditional game AI is never going to be good at, like forethought on overbuilding and expansion or manipulating armies and commanders to their full extent.

I agree with that. That has always been a weakness for strategy games due to their added complexity which is why Multiplayer is almost always the best way to play these games. To Civ 7's credit the Multiplayer on release worked well for my group.
wcbarney 20 ABR a las 17:05 
Publicado originalmente por Rhapsody:
VII is certainly easier than any other Civ I have played. Haven't tried deity myself yet but I mostly prefer sovereign and rarely immortal since I like having equal playing field for combat. The AI not spawning with a host of free units helps a lot even if they still gain massive yield and combat bonuses at higher difficulties. I like this balance a lot.
I played my first two games on Sovereign, then a few on Immortal, and since then I play every game on Deity against a full stack of competitors. Not easy, but really not that difficult either. Once in awhile I have to ragequit when I have something like 110 science and 95 culture and damned Confucius has 475 science and 385 culture.
jariel 20 ABR a las 20:46 
There are things that can make it easy or hard, if the first neighbor is too close and you must go to early war, taking settlements can make antique end super fast what makes that you dont get the atribute points and that makes doing well in exploration much harder. Boats are super op, if you settle only on coast, as you should, having even just 2 boats allmost guarantees win in any war.. etc..

Wcbarney, thats still very turnable if its before age change and maybe confucius was just in celebration :)
wcbarney 21 ABR a las 8:09 
Publicado originalmente por jariel:
Wcbarney, thats still very turnable if its before age change and maybe confucius was just in celebration :)
Yeah, I know. I've beaten Confucius 5-6 times. In the game I mentioned I just didn't have enough production. My first settlement was on lots of grass, but with no production; took a long time to crank out settlers, and I never did find places where there were production resources such as goats. or gypsum, or even elephants which become production resources in the Exploration Age. By the first few turns in the Exploration Age it was obvious that I could never build science & culture buildings fast enough to do the necessary research to keep up with the 7 competitors, so I just quit and started another -- much better -- game.
Gustoftime 22 ABR a las 4:18 
Yes, this game is pretty easy. But I hope that with all the DLC and changes it will increase in complexity over the years. At the moment there are like 2 strategies: either go for influnece, or go for production. Other options are not viable.
Rhapsody 22 ABR a las 4:43 
The dev update video did mention that the AI should be getting better with the food and growth adjustments...
Publicado originalmente por Rhapsody:
The dev update video did mention that the AI should be getting better with the food and growth adjustments...

Right. Part of me has long thought that the AI for Civ 7 is trying to do something that human players do at times, which is have a lot of rural times for their unique improvements. Which didn't work so well thus far because the growth curve disfavored a bunch of rural tiles.

If the AI leader had a civ with a unique improvement, that might have led them to try to go with more rural tiles than usual which would not really work out the way growth was set.

All that being said, food/growth/pop formulas alone are not going to improve the AI immensely, IMO. Probably helps, but isn't going to affect the AI's ability to plan a city or plan around the next civ they'll become in the next age.
Rhapsody 22 ABR a las 6:23 
Publicado originalmente por Aluminum Elite Master:
All that being said, food/growth/pop formulas alone are not going to improve the AI immensely, IMO. Probably helps, but isn't going to affect the AI's ability to plan a city or plan around the next civ they'll become in the next age.

Definitely. The update also mentions upcoming balance changes to leaders and civilizations, but it remains to be seen if they're made with player's or the AI's use in mind. Preferably both of course.
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