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I think this is deliberately done to appeal to every kind of player, i just dont think that it is very good strategy, i dont think any player wants to suck whole game trough even if they get the "victory" at the end.
I have played on Deity and have had both easy games and WTF games. My preference is Immortal as it gives me just the right amount of challenge and fun that I am looking for even if Napoleon spawns 4 Coursers a turn just to taunt me while I'm sieging his capital.
Slight disagreement here.
Civ 7 is easy, but not Civ 4 Col easy (where the CPU players basically never knew how to scout, or expand, or build a city).
I'd also argue that Civ 7 can be surprisingly difficult on harder settings in Antiquity, as they will send an IP to raid you and have their own units DoW at almost the same time.
Civ 7 is largely too easy in Exploration and Modern. If you make it out of Antiquity having completed at least one legacy path, then from there it's usually not hard to keep building a lead.
Fair, never played. But it also sounds like the games are in different leagues altogether. Civ VII AI isn't exactly incompetent, even without bonuses to yields and everything. The way I see it, it's just the game mechanics favoring the kinds of play that traditional game AI is never going to be good at, like forethought on overbuilding and expansion or manipulating armies and commanders to their full extent.
I agree with that. That has always been a weakness for strategy games due to their added complexity which is why Multiplayer is almost always the best way to play these games. To Civ 7's credit the Multiplayer on release worked well for my group.
Wcbarney, thats still very turnable if its before age change and maybe confucius was just in celebration :)
Right. Part of me has long thought that the AI for Civ 7 is trying to do something that human players do at times, which is have a lot of rural times for their unique improvements. Which didn't work so well thus far because the growth curve disfavored a bunch of rural tiles.
If the AI leader had a civ with a unique improvement, that might have led them to try to go with more rural tiles than usual which would not really work out the way growth was set.
All that being said, food/growth/pop formulas alone are not going to improve the AI immensely, IMO. Probably helps, but isn't going to affect the AI's ability to plan a city or plan around the next civ they'll become in the next age.
Definitely. The update also mentions upcoming balance changes to leaders and civilizations, but it remains to be seen if they're made with player's or the AI's use in mind. Preferably both of course.