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The problem with shareholders is having all current and future revenue already priced in the stock. Once that happens, the stock is stuck... dead in the water for, maybe, years... and they need positive surprises to move it further up. That's why you see the CEOs doing this kind of stupid experiments over a venerable franchise, trying to capture an even broader market that perhaps not even exists.
Well, that's simple enough to answer. 2K Games/Take-Two Interactive does not concern themselves with the opinions of gamers. This is a publisher that makes games purely for their investors.
All Take-Two cares about is whether you're throwing your money in the hole. They don't care about a quality, stable product that provides value for the consumer -- case in point, Grand Theft Auto Online (esp. on PC).
GTA Online is a well-known cheaters' haven. You cannot find a public lobby without at least one cheater in it. But Take-Two never did anything about it because people keep throwing their money down the Shark Card hole anyway, so despite the glaring fact that there's severe performance and security issues with one of their best-selling titles, nothing meaningful has ever been done to address those problems.
To get a good game, a developer has to be making the game for the players -- not the investors.
Another approach for this is in the name of long-term playerbase/game stability (see; Planetside 2's merge of Emerald server with its buggy, DOA empty West Coast server, Connery).
Many decades ago, shareholders expected to win money from dividends, which come straight from the company profits. So they actually cared more about the product being delivered and the consumer being satisfied.
However, in our time, shareholders win money not from the company itself but -only- from other investors. from big swings in the price of shares which pay little to no dividend at all, so they couldn't care less about the fundamentals of the company. They're speculators, who want big headlines in the news, and create market hype around their shares to unload them on top of the fools for more money than they originally paid for. These guys are there only for the very short run, only for sucking money like overweight mosquitos for a little while, make millions or even billions of dollars, then leave for another company and repeat the process.
They can't care less if Civilization is burned as an intellectual property... they can now cash out, thanks to sales of the game from preorders, and reinvest their capital somewhere else. This is what too much stock market can do to capitalism. No company has the proper incentives to do something for the very long term anymore... all that matters is the next presentation with the quarterly results, so that there's enough idiots to sell the stock to.
Criticizing the truth and backing it up with a statement that completely disregards reality comes off looking a little silly. Judging a Civ game so harshly after it's release would be like criticizing a Cabernet Sauvignon, Merlot, Nebbiolo, Tempranillo, or Sangiovese after just a month of aging.
So having Russia build the pyramids, America found Taoism, have religious units zap each-other with lightning and playing on maps that look nothing like Earth is okay but as soon as Isabella shows up as Mexico it's "incredibly jarring".
Anyone older than my dog should know it takes a Civ game a year or longer to even come close to it's potential. There are issues with the game and we will hopefully have a nice patch coming soon to address some of them.
Although it doesn't benefit gaming, at least I understand something more about how things work and some things make sense.
Good to know, might aswell lower my expectations.
Actually no it wouldn't. If wine was sold for consumption before it was properly 'aged' in this case, the winery would deserve all the negative feedback it gets. Similarly, for Civ to have released in the state it was, it received the criticism it deserved, based upon the product that was provided to consumers at the time of sale.
Now if you want to argue that those wines potentially get better with additional aging, and that Civ should too, I would agree. But you can't ignore their state at the time of release/sale.
I never stated it was "sold" and I think a normal human would understand the meaning in my statement. So no need to inject your own words into it.
Nothing wrong in criticizing a game's release. So go on and give "constructive" feedback but the hyperbolic end of the world stuff, like what I was responding too, is going a little too far.
That's extremely bad to me, I can't stand it.
I never played GTA5 just because it has 3 characters instead of one.
I want to invest in one character, one Civilization. I want continuity.
If it breaks any rules they can take it down, that's fine.