Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Why do ships get damaged and destroyed by river floods???
Am I missing something? Oh apart from the CITY THE AI IS ABOUT TO TAKE because my ships blocking their invasion got totalled in a flood :p
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Maybe that shouldn't happen. But I can't feel entirely ungrateful for this inconvenience, since I often find my settlements along rivers pretty vulnerable to navies of unfriendly independent powers.
My thinking on it is that the flood event is not normal flooding but the type some would call biblical in nature. Meaning so bad that it was a significant catastrophic event which has been seen from time to time.

https://youtu.be/sjdM3MQXOzw?si=RICOOQ-6mXUhP9zQ
Last edited by Bandit17; Apr 7 @ 2:22pm
The game is not a simulatior so appeals to reality are largely pointless, regardless of which side you're on. Surges of river water do damage and destroy boats on them in real life but I very much doubt that is the thinking behind the design. More likely it is just damage inflicted on any units, land or sea, within the scope of the event, which can be fortuitous on occasion too but is mostly not.
River floods are often quite violent and destroy a lot of things along the shore, including boats. Think of a boat being slammed by and into debris, or getting dashed against a dock.
Last edited by Mountain Man; Apr 7 @ 8:50pm
Stall Apr 7 @ 9:24pm 
Originally posted by Mountain Man:
River floods are often quite violent and destroy a lot of things along the shore, including boats. Think of a boat being slammed by and into debris, or getting dashed against a dock.
Yup, water can ♥♥♥♥ ♥♥♥♥ up.
Seekrt Apr 7 @ 11:26pm 
Originally posted by sim-h:
Am I missing something? Oh apart from the CITY THE AI IS ABOUT TO TAKE because my ships blocking their invasion got totalled in a flood :p

Act of god?
Have you seen flood?
The boats and ships will crash the bounders of the river, crash to the trees and stones that are beside the river. Of course they get damaged!
These and big floods that were water does not stay in the river, but those valley is now a river... There is a lot of things that can break ship in those conditions.
jariel Apr 8 @ 8:31am 
accurate or not they really should give as dams and or the ability to play natural disasters of.
Bone Apr 9 @ 7:11am 
Should only happen in 1st age possibly allow for controls in 2nd age. During 3rd age no ship with a captain has a 100% chance of taking dmg just because of a flood IRL. At a bare minimum when satellites are finally put in orbit, there should be forecasts that prevent operating ships from being dmg'd due to a flood.

This mechanic is akin to Civ 6 having seawater levels rise at ridiculous rates. Something that has been proven to be much less significant than doomsayers predicted decades ago..

I suspect this will be a paid DLC fix based on this studios history of shaking down its playerbase.
Eh, as a hydrogeologist with an interest in naval warfare, I suspect sailing a honking great aircraft carrier up the Mississippi or the Nile during the spring flood would not be recommended.
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