Sid Meier's Civilization VII

Sid Meier's Civilization VII

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onedudesmind 1 de abr. às 16:02
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Now that the game has less player than CIv V
Can we please admit that this whole change in game formula is bad and needs a serious rework? If not a rebuild from the ground up.
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The Doctor 4 de abr. às 0:38 
Originalmente postado por rasputin_oz:
Civ 7 is a different game to all previous releases. doenst make it good or bad becuase it is different. I only ever played civilsiaiton series for fun total amatuer. but i did own them al lfrom Civ2 onwards (never played civ the original) i only ever played it on Settler or Chieften level , never at the higher levels as i couldnt compete well enough as it takes a lot more deeper thought.

Civ 7 seems to have a lot more Micro management that could be avoided in the earlier versions by playing at lower difficulty level.

So if you love a challenge and doing lots of micromanaging Civ7 is probably the game for you.

For me, even the Scribe level is too hard. i selected, continents and Standard sized map, and only two AI civs. but still i was struggling to keep up with the AI and i gave up after a number of attempts. Just couldnt build enough army to keep the hordes away. and the demands from the AI civs continually is just too much. i tried denying them all in one game and ended up at war. in another game i accepted all i could and ended up with no influence to gain allies. or hordes to join me.

So i understadn i no expert at the game. but i feel they have focussed on the better players and lost the amatuer players who just play for fun. not ever thinking of playing at Diety level
At a guess, I'd say you aren't prioritising building military units at the start of the game. I used to play like that a long, long time agao too (Civ 3). It's tempting just to build improvements in your city and maximise growth but a strong military is crucual to survival throughout the game.

Since you're talking about playing on Scribe difficulty, we're not talking about building dozens of units here but rather build a warrior after your scout and a slinger or another warrior after that. Research Discipline for the free leader and keep your units in his command radius while you fight the enemy to level him up and you're pretty much good to go after that. You can build, build, build to your heart's content after that with only two more units required to fill the commander slots.
TigerRus 4 de abr. às 0:46 
Game is heading for the abandonware bin. Hardly anyone playing at all now especially compared to copies sold. It will be interesting to see how the next dlc / expansion fares that isnt part of the foundation version. If that bombs or isnt very good i can see this version being shelved
Última alteração por TigerRus; 4 de abr. às 0:46
The Doctor 4 de abr. às 1:05 
Originalmente postado por TigerRus:
Game is heading for the abandonware bin. Hardly anyone playing at all now especially compared to copies sold. It will be interesting to see how the next dlc / expansion fares that isnt part of the foundation version. If that bombs or isnt very good i can see this version being shelved
Heading for abandonware? I'm not saying that couldn't possibly happen but that's far too hyperbolic a prediction for my taste. (In fact, forum posting requires us to have a new term to describe the OTT levels of hyperbole that we're seeing nowadays in posts as folks are becoming far too extreme when being critical. It's just a game.) User reviews are still Mixed at 49-51% which is nowhere near as bad as it could have been. As for player numbers, most of us have got hundreds of games in our libraries and we don't play Civ non-stop like we did way back when there was no Steam.

I agree that the first expansion that isn't part of the Foundation pack will be when the future becomes a bit clearer. My own feeling is that this will get the Full Monty - two expansions as well as a smaller number of faction/leader DLCs before work on it ends as it appears that it has still sold well. But I doubt it will sell as many copies as Civ VI has even after the second expansion drops.
TigerRus 4 de abr. às 1:52 
Agree that we have more to play now but people dont like change hence they return to their fav games regardless of what is released. Look at Paradox games or FPS that always seam to top the charts. Civ 7 does not have that appeal. Thats why its heading to the abandonware bin unless they release a major upgrade / change in any expansion post Foundation. lets be honest the 2 paid dlcs after launch are a pile of poo and should have been included in the game. Its just a shockingly bad game that was released far too early
The Doctor 4 de abr. às 2:45 
Originalmente postado por TigerRus:
Agree that we have more to play now but people dont like change hence they return to their fav games regardless of what is released. Look at Paradox games or FPS that always seam to top the charts. Civ 7 does not have that appeal. Thats why its heading to the abandonware bin unless they release a major upgrade / change in any expansion post Foundation. lets be honest the 2 paid dlcs after launch are a pile of poo and should have been included in the game. Its just a shockingly bad game that was released far too early
Just so you know that it's not me who's awarding those clown points. I never give clown awards to either posts or reviews because I think they're childish and I also prefer to say why I disagree with a post.

People in general are accepting of varying degrees of change - some like to live in a swirl of chaos while others prefer rigid conformity to the past. But most of us live somewhere between these two extremes. The degree of change in this iteration of the game is unprecedented and so nobody can state with 100% certainty (confidence, yes because people are funny like that) what will happen to this game in the future.

It might improve over time or it might not. It could go on to be more successful than any Civ prior to it or it might not. ('Could' indicates less certainty in the prediction in case that's not clear) I honestly don't know but I feel I can confidently state that this is not heading to any abandonware bin for a very long time to come.
Última alteração por The Doctor; 4 de abr. às 2:46
jorgen_cab 4 de abr. às 2:50 
I'm pretty sure that the game are still going to have a small following, the game is not that bad as a game. It just will be much less popular than previous civ games and it may also effect future civ games.

The starting number of players were already half that of Civ 6, so it was less popular from the start as well as dropping faster than what Civ 6 did as well.

The game likely will have enough people for the game to continue... the question are just if Firaxis will think it is worth supporting as their cost is much more expensive than say a smaller game studio.
Vakuda 4 de abr. às 4:06 
Cant believe we've waited all these years for a flop release
One of the biggest appeals of pc gaming was to play civ games, it offered a experience you couldn't find on console
Now that experience is gone because these greedy publishers always trying to maximize profits at the expense of quality
moloTov 4 de abr. às 6:11 
Originalmente postado por Akarin:
Originalmente postado por Evrach:
Not exactly the same of course. Internet has changed a lot in 15 years. Discussions are far less compromising nowadays. It’s "all or nothing", you are a fanboy defender living to be milked by editors or you're a evil hater opposed to any change... All is more amplified and opinions and reviews are more harshed nowadays. I'm not the biggest civ VII's defender. I enjoy the game, but it has a lot of flaws and clearly lacks stuff, I guess we all agree on that, but I'm tired of all of this meaningless bashing it receives.
And yes, there are similarities in the nature of the changes (changes in the core formula that is disliked by players of the previous games) and in the way devs chose to make dividing gamedesign choices that indeed divided the community between civ V’s release and civ VII's one. It reminds me a lot this time (yes, I know, I'm an old man).

Which is what happens when a small hostile group invades other peoples hobbies intentionally ruins them then turns around and slaps untrue labels on people by using fear tactics to silence people, its just not working anymore and it shows.

It doesn't help that civ teams trying to do paradox pricing without providing paradox level support and updates and changes, people told paradox that populations a problem in stellaris and you know what they did? they ripped out a core system and rebuilt it from the ground up on an 8 year old game and the civilization team wont ever do that.

Customers are not idiots we see when were being fleeced and learn to avoid companies who do it more and more often.

Well Said. And for my two cents, Civ VII is nowhere near as fun to play as V and VI. In addition to the many UI problems, the historical immersion is destroyed for me.
misesfan 4 de abr. às 6:12 
Goose Goose Duck has more active players at this moment than Civ 7. This game IS a flop, and I dont know if it will have enough players to justify further support.

I did see that Nintendo featured Civ 7 in its announcement trailer for the Switch 2. Hopefully the mobile gamers come out in force to save the game.
[IG] Murlock 4 de abr. às 6:52 
Lets just agree that civ6 is ♥♥♥♥
Rhapsody 4 de abr. às 9:09 
Originalmente postado por Vakuda:
One of the biggest appeals of pc gaming was to play civ games, it offered a experience you couldn't find on console

NGL, I would never wish to own a PC if the only thing I used it for was playing Civ and maybe some work stuff.

Originalmente postado por IG Murlock:
Lets just agree that civ6 is ♥♥♥♥

I don't want to agree to that, I'd just like if people could admit that every iteration of Civ has always had omissions and shortcomings of some degree and stop pretending like VII or VI or any one of them was suddenly exceptionally bad or whatever.
Dr.Acula 4 de abr. às 9:15 
Originalmente postado por IG Murlock:
Lets just agree that civ6 is ♥♥♥♥
Let's agree to disagree.
Esau 4 de abr. às 20:44 
Originalmente postado por Rhapsody:
Originalmente postado por Vakuda:
One of the biggest appeals of pc gaming was to play civ games, it offered a experience you couldn't find on console

NGL, I would never wish to own a PC if the only thing I used it for was playing Civ and maybe some work stuff.
He was being hyperbolic but games like Civ were always mysterious to console gamers such as myself when I was younger. Games like Myst, Civ, Fallout, Age of Empires, etc. were all far more complex and deep than console games at the time, Civ was in fact one of the few educational games that I think ever captured the attention of younger folks that care more about gameplay than history. It (Civ II and then Civ III) was definitely one of the games that made me want a computer desperately. That and Black & White, at least.
RamboRusina 5 de abr. às 3:31 
Problem isn't really having age mechanic. It's how rough and unpolished it is like there was zero time spent on planning how it should get implemented. Units disappearing, armies teleporting, trade routes disappearing, wars disappearing, world freezing still for 500 years, traders needing to be researched again, buildings losing their function yet some don't, civilizations losing their bonuses yet laws don't except for regular laws, etc.

Civ 7 clearly took more narrative style gaming, yet age transitions are as subtle as sledge hammer to the face. Emulate ♥♥♥♥ that happens in those 500 some years, towns grow, some resources and natural wonder might get discovered, towns under siege get razed or become city states, wonders that were half done get finished, maybe some relations with civs change and not just towards neutral, units either get placed to nearest cities they ended by or give player choice where they start, resources don't just lose their purpose(they might get new ones on top) for most part. People still know what traders are, they didn't friggin' forget(now some trade routes might get lost due to bad relations for example). Make age transition feel natural and smooth thing, not this hamfisted garbage that's just artificial power reset that breaks pace of the game entirely.
wcbarney 5 de abr. às 4:31 
Originalmente postado por misesfan:
Goose Goose Duck has more active players at this moment than Civ 7. This game IS a flop, and I dont know if it will have enough players to justify further support.

I did see that Nintendo featured Civ 7 in its announcement trailer for the Switch 2. Hopefully the mobile gamers come out in force to save the game.
How would you compare the demographic of those who like games such as "Goose Goose Duck" (isn't it "Duck Duck Goose?") to those who like games like "Civilization"? It would be as bit like comparing apples and oranges; I doubt if there is much overlap.
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