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Since you're talking about playing on Scribe difficulty, we're not talking about building dozens of units here but rather build a warrior after your scout and a slinger or another warrior after that. Research Discipline for the free leader and keep your units in his command radius while you fight the enemy to level him up and you're pretty much good to go after that. You can build, build, build to your heart's content after that with only two more units required to fill the commander slots.
I agree that the first expansion that isn't part of the Foundation pack will be when the future becomes a bit clearer. My own feeling is that this will get the Full Monty - two expansions as well as a smaller number of faction/leader DLCs before work on it ends as it appears that it has still sold well. But I doubt it will sell as many copies as Civ VI has even after the second expansion drops.
People in general are accepting of varying degrees of change - some like to live in a swirl of chaos while others prefer rigid conformity to the past. But most of us live somewhere between these two extremes. The degree of change in this iteration of the game is unprecedented and so nobody can state with 100% certainty (confidence, yes because people are funny like that) what will happen to this game in the future.
It might improve over time or it might not. It could go on to be more successful than any Civ prior to it or it might not. ('Could' indicates less certainty in the prediction in case that's not clear) I honestly don't know but I feel I can confidently state that this is not heading to any abandonware bin for a very long time to come.
The starting number of players were already half that of Civ 6, so it was less popular from the start as well as dropping faster than what Civ 6 did as well.
The game likely will have enough people for the game to continue... the question are just if Firaxis will think it is worth supporting as their cost is much more expensive than say a smaller game studio.
One of the biggest appeals of pc gaming was to play civ games, it offered a experience you couldn't find on console
Now that experience is gone because these greedy publishers always trying to maximize profits at the expense of quality
Well Said. And for my two cents, Civ VII is nowhere near as fun to play as V and VI. In addition to the many UI problems, the historical immersion is destroyed for me.
I did see that Nintendo featured Civ 7 in its announcement trailer for the Switch 2. Hopefully the mobile gamers come out in force to save the game.
NGL, I would never wish to own a PC if the only thing I used it for was playing Civ and maybe some work stuff.
I don't want to agree to that, I'd just like if people could admit that every iteration of Civ has always had omissions and shortcomings of some degree and stop pretending like VII or VI or any one of them was suddenly exceptionally bad or whatever.
Civ 7 clearly took more narrative style gaming, yet age transitions are as subtle as sledge hammer to the face. Emulate ♥♥♥♥ that happens in those 500 some years, towns grow, some resources and natural wonder might get discovered, towns under siege get razed or become city states, wonders that were half done get finished, maybe some relations with civs change and not just towards neutral, units either get placed to nearest cities they ended by or give player choice where they start, resources don't just lose their purpose(they might get new ones on top) for most part. People still know what traders are, they didn't friggin' forget(now some trade routes might get lost due to bad relations for example). Make age transition feel natural and smooth thing, not this hamfisted garbage that's just artificial power reset that breaks pace of the game entirely.