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Eh.
They left Calendar Round alone and the policies that give +2 culture and science on happiness buildings still give way too much value.
You can just tech straight into happiness buildings and snowball your culture and science. Then just don't overbuild your happiness buildings in future ages.
Don't forget archers that can see and shoot through Forest and Scouts that can Attack. Great fro a VERY Early RUSH!
In general, I personally would favor strengthening the weaker civs rather than nerfing the strong ones. But the Maya getting that much production for the rest of the game -- I don't know how you'd give other civs anything close to commensurate.
Actually, the nerf I really didn't like was Hawai'i. That went much too far. They were very good, but, in my opinion, 2-3 other Exploration civs were just as strong.
You think Maya is good.. pfft. I was getting wildcard score 55% into the game.
That combo is good, but that outcome is more because you are playing on long age length more than anything.
Long Ages is basically lowering the difficulty.