Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Did I see a "No Age Transitions" toggle in the game set up menu?
At the 45 second mark in this Jumbo Pixel video, right under the Start Position drop down. This could get me back to playing the game if true.

https://youtu.be/8elntVX3LPw?t=45
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Showing 1-15 of 17 comments
skunkno1 Mar 25 @ 8:36am 
I figure this means no hard reset when the age changes and not no Civ change at all, but that's still pretty big.
Rhapsody Mar 25 @ 8:42am 
It's a multiplayer setting for playing only a single age. It doesn't do what you thought and it's not a new setting.

And there's never "hard reset" anyway.
skunkno1 Mar 25 @ 8:44am 
Originally posted by Rhapsody:
It's a multiplayer setting for playing only a single age. It doesn't do what you thought and it's not a new setting.

And there's never "hard reset" anyway.

Ah crap too bad. I guess I won't jump back in after all.
Rhapsody Mar 25 @ 8:51am 
You're never going to get back in if you're waiting for official update to enable any civilization to play through all the ages. The game simply isn't about that. An unofficial mod could do it perhaps, but what's the point? It would require overhauling all existing civilizations and extensive playtesting to balance things out.

I understand the appeal of the notion, but I think it would be more productive and fun to focus on what the game does well rather than something it could never do well, or at least as well as the previous titles. :)
skunkno1 Mar 25 @ 9:25am 
Originally posted by Rhapsody:
You're never going to get back in if you're waiting for official update to enable any civilization to play through all the ages. The game simply isn't about that. An unofficial mod could do it perhaps, but what's the point? It would require overhauling all existing civilizations and extensive playtesting to balance things out.

I understand the appeal of the notion, but I think it would be more productive and fun to focus on what the game does well rather than something it could never do well, or at least as well as the previous titles. :)

If Humankind can do it, Civ7 can do it. I won't say it's the only change they could make to lure me back, seamless transitions might do it, and also they may come up with something I haven't thought of. I just discovered Old World though so I'm content to wait.
Yes. It is for games where you only play one era!
Originally posted by skunkno1:
Originally posted by Rhapsody:
You're never going to get back in if you're waiting for official update to enable any civilization to play through all the ages. The game simply isn't about that. An unofficial mod could do it perhaps, but what's the point? It would require overhauling all existing civilizations and extensive playtesting to balance things out.

I understand the appeal of the notion, but I think it would be more productive and fun to focus on what the game does well rather than something it could never do well, or at least as well as the previous titles. :)

If Humankind can do it, Civ7 can do it. I won't say it's the only change they could make to lure me back, seamless transitions might do it, and also they may come up with something I haven't thought of. I just discovered Old World though so I'm content to wait.

Humankind is very different game. The eras does not mean anything in Human kind… in civ7 everything is different in each era. Units development trees etc… you can not just play whole game using only antique era buildings, units, dev trees! Those all need to be do to each era separately! So smooth transition is not possible in the same way as it is in Humankind that has completely different game engine and era system.
JerBeware Mar 25 @ 12:36pm 
Originally posted by hannibal_pjv:
Originally posted by skunkno1:

If Humankind can do it, Civ7 can do it. I won't say it's the only change they could make to lure me back, seamless transitions might do it, and also they may come up with something I haven't thought of. I just discovered Old World though so I'm content to wait.

Humankind is very different game. The eras does not mean anything in Human kind… in civ7 everything is different in each era. Units development trees etc… you can not just play whole game using only antique era buildings, units, dev trees! Those all need to be do to each era separately! So smooth transition is not possible in the same way as it is in Humankind that has completely different game engine and era system.

Which is odd considering Civ I-VI did it just fine. In fact, many would argue it's the core of the series. Seems like maybe this shouldn't have been called Civ VII. But I digress...
Falsted Mar 25 @ 1:34pm 
Wait...is that option there for single player games now too? I can't seem to find it?
Cythal Mar 25 @ 2:28pm 
Originally posted by JerBeware:
Originally posted by hannibal_pjv:

Humankind is very different game. The eras does not mean anything in Human kind… in civ7 everything is different in each era. Units development trees etc… you can not just play whole game using only antique era buildings, units, dev trees! Those all need to be do to each era separately! So smooth transition is not possible in the same way as it is in Humankind that has completely different game engine and era system.

Which is odd considering Civ I-VI did it just fine. In fact, many would argue it's the core of the series. Seems like maybe this shouldn't have been called Civ VII. But I digress...

Change can be hard to accept, especially when it touches something we cherish, like the way Civ used to be played. But I encourage you to see it as an opportunity rather than a loss. Embracing change doesn't mean losing your free will or your ability to question, it means choosing to explore and adapt.

Games are meant to be dynamic; they evolve to spark curiosity, challenge us, and keep boredom at bay. Instead of holding on to nostalgia, maybe try diving into the new mechanics and asking: how do they work? How can I make them my own? With every step of the learning curve, you may discover new layers of enjoyment that you wouldn't have imagined. It's okay to query, explore, expand knowledge of the new systems, and exploit the new possibilities. And in time you may exterminate your endless waiting for something that is likely not going to happen when the majority is not requesting for it but however feels this version has something to offer.
Originally posted by Falsted:
Wait...is that option there for single player games now too? I can't seem to find it?
No, it is not. I'm beginning to think they put that in the video just to bait people into trying it after the patch.
skunkno1 Mar 25 @ 3:31pm 
Originally posted by hannibal_pjv:
Originally posted by skunkno1:

If Humankind can do it, Civ7 can do it. I won't say it's the only change they could make to lure me back, seamless transitions might do it, and also they may come up with something I haven't thought of. I just discovered Old World though so I'm content to wait.

Humankind is very different game. The eras does not mean anything in Human kind… in civ7 everything is different in each era. Units development trees etc… you can not just play whole game using only antique era buildings, units, dev trees! Those all need to be do to each era separately! So smooth transition is not possible in the same way as it is in Humankind that has completely different game engine and era system.

Sure it is. You just wouldn't get unique units or buildings outside of the era your chosen Civ is native to.
skunkno1 Mar 25 @ 3:32pm 
Originally posted by Falsted:
Wait...is that option there for single player games now too? I can't seem to find it?

No I didn't realize that was the multiplayer setup screen.
skunkno1 Mar 25 @ 3:34pm 
Originally posted by Cythal:
Originally posted by JerBeware:

Which is odd considering Civ I-VI did it just fine. In fact, many would argue it's the core of the series. Seems like maybe this shouldn't have been called Civ VII. But I digress...

Change can be hard to accept, especially when it touches something we cherish, like the way Civ used to be played. But I encourage you to see it as an opportunity rather than a loss. Embracing change doesn't mean losing your free will or your ability to question, it means choosing to explore and adapt.

Games are meant to be dynamic; they evolve to spark curiosity, challenge us, and keep boredom at bay. Instead of holding on to nostalgia, maybe try diving into the new mechanics and asking: how do they work? How can I make them my own? With every step of the learning curve, you may discover new layers of enjoyment that you wouldn't have imagined. It's okay to query, explore, expand knowledge of the new systems, and exploit the new possibilities. And in time you may exterminate your endless waiting for something that is likely not going to happen when the majority is not requesting for it but however feels this version has something to offer.

This is condescending and also unhelpful and misleading. Not liking particular changes is not indicative of "fearing change" in the general sense. Anyone who likes all changes isn't operating with a full deck.
Rhapsody Mar 25 @ 4:27pm 
Originally posted by skunkno1:
This is condescending and also unhelpful and misleading.

Originally posted by skunkno1:
Anyone who likes all changes isn't operating with a full deck.

Now that is condescending and also unhelpful and misleading.

Imagine believing that you get to tell everyone else what they should like. Even I don't go that far when I break down everyone's misconceptions and poorly constructed arguments about the game features.
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Date Posted: Mar 25 @ 8:34am
Posts: 17