Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Achieve a yield of 40 in 3 tiles?
I'm having a lot of trouble with this one. Any tips?
How do I even view the yields?
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Showing 1-15 of 15 comments
Judicant Feb 27 @ 4:40pm 
You can turn on the yield lens (pretty sure the shortcut key is 'Y'), oh over over the tile to get the same info, but you still have to add them up manually. Nothing will tally up the yield total for you.
Last edited by Judicant; Feb 27 @ 4:40pm
Originally posted by Purple Monkey:
I'm having a lot of trouble with this one. Any tips?
How do I even view the yields?
High-yield buildings stacked together in one hex with as many specialists added as the game allows you to and you can hit 40 without too much trouble. You need to plan for it. The yields filter shows you what each tile produces so the tools are there.
Evrach Feb 27 @ 4:47pm 
Specialists + adgency bonuses. It’s probably the easiest path to achieve at exploration era.
Originally posted by Evrach:
Specialists + adgency bonuses. It’s probably the easiest path to achieve at exploration era.

Quote is the way to go.

I'd add that you can prioritize wonders and social policies, too, that maximize the specialist yield. Even without stacking, it's possible to hit 40 in other ways. It takes less planning than you'd think, if you have a civ-specific buff for specialists and add the culture and science attribute points that add the respective yields.

But yeah, like a few others already said, stack buildings and add specialists.
Thanks for all the replies.
I just barely did it with this new information.
A plague happened at the end of the era and almost made me delete the game.
Originally posted by Purple Monkey:
I'm having a lot of trouble with this one. Any tips?
How do I even view the yields?

Really? I have tiles in the modern era which are 100+
It seems quite easy for me. Just use social politic cards, quarter bonusses and specialists. Baam
Larkis Feb 28 @ 5:52am 
Had the same problems and finally decide to skip that progress. At the end of the age ig got 2/3, and dont know where. :D
Skull Feb 28 @ 5:58am 
Put wonders next to your high yield districts. Put specialists in the high yield districts. Make sure you’re always going for adjacencies.
Last edited by Skull; Feb 28 @ 5:58am
Rhapsody Feb 28 @ 6:52am 
You actually need five city tiles, not just three, for completing the path. There's a couple different paths to this, but generally they involve having three cities (your original capital, your new capital and one new city).
  • Specialist limit is the most important factor, followed by city growth. Assign nearby towns a specialty so they help with city growth, and aim for tech and civics that increase specialist limit. The expansionist leader attribute can also contribute a lot here.
  • Wonders will help, but it's generally only +1 to yields per specialist. Not bad, but it's not the only thing you can do. If you focus on culture yields, mountain ranges will provide more yield than wonders. Science and production buildings get yield from resources, so building those between two resource tiles is pretty good, especially considering how nice it is to have extra production in cities. Gold and food buildings gain adjacency from navigable rivers AND coasts, so don't overlook those either. Something like bank (which adds gold to quarters, including your specialist quarter) can literally break the bank on yields with good placement.
  • The cultural and scientific attribute trees can add extra culture and science yield to specialists, especially if you have 3 or fewer cities. Leaders like Confucius, who adds +2 science to each specialist on top of extra city growth, and Ibn Battuta, with his extra attribute points, are especially suitable for this legacy. Their geographically/historically aligned civilizations are also ideal for the enlightenment path.
  • Buildings unlocked later in the age typically have better yields, so you don't have to rush for this legacy.
  • Yields like extra influence and happiness should also count.
Last edited by Rhapsody; Feb 28 @ 7:02am
The key is to have sited your cities and their buildings in their best places back in Antiquity.

By best places, I mean places with adjacencies for that building type:
-- for science and production buildings, next to resources
-- for culture and happiness buildings, next to natural wonders and mountains
-- for gold and food, next to navigable rivers and on coasts
-- all buildings get adjacency from world wonders

An important consideration is to avoid as much as possible putting ageless buildings in places that have good adjacencies. Ageless buildings don't benefit from adjacency, even if their yields fall into one of the above categories, so they waste the slot if put in a good adjacency tile. To get to 40 in Exploration, you need both buildings on the tile to get adjacency, so having one of the buildings be ageless, and therefore unable to be overbuilt, creates dead weight. As much as possible, put ageless buildings on "dead" tiles, tiles that no buildings will get adjacencies from.

If you did it right in Antiquity you maximized yields from your buildings, because adjacency is more important than base yields in determining total yields of a building. The adjacencies are magnified further by specialists. You also tried to avoid mixing ageless and non-ageless buildings. You set yourself up in Antiquity to overbuild in Exploration as much as possible with the same building type, or with a building that has the same adjacencies (e.g., science or production buildings on an Antiquity science or production building).

All that said about doing it right in Antiquity to get to five 40+ tiles, you don't do this careful placement just to get the legacy path milestones. You benefit anyway from maximizing your yields, in every age. Some of the legacy pathways are pure sideshows, making you do things just to get the milestone. This one is core, it incentivizes you to do things you should be doing anyway, planning your building placement carefully.
Last edited by plaguepenguin; Feb 28 @ 7:19am
Originally posted by udtojan95:
Originally posted by Purple Monkey:
I'm having a lot of trouble with this one. Any tips?
How do I even view the yields?

Really? I have tiles in the modern era which are 100+
It seems quite easy for me. Just use social politic cards, quarter bonusses and specialists. Baam
There's always some neckbeard that comes bragging.
Ishau Feb 28 @ 9:09am 
Originally posted by Purple Monkey:
Originally posted by udtojan95:

Really? I have tiles in the modern era which are 100+
It seems quite easy for me. Just use social politic cards, quarter bonusses and specialists. Baam
There's always some neckbeard that comes bragging.

Even more entertaining when the brag isn't a brag. You can easily get 100+ tiles in the exploration era.

Some great advice given in this thread. I am glad the poster managed to get the 40+ tiles they needed to get the victory points wanted. Great job.
dozzy Mar 26 @ 6:10am 
Originally posted by Ishau:
Originally posted by Purple Monkey:
There's always some neckbeard that comes bragging.

Even more entertaining when the brag isn't a brag. You can easily get 100+ tiles in the exploration era.

Some great advice given in this thread. I am glad the poster managed to get the 40+ tiles they needed to get the victory points wanted. Great job.

a brag doesn't mean a lie. but it's something that absoluetly doesn't help op.
IIGaryII Apr 13 @ 7:40pm 
Well, get 40+ (x5) is really difficult with a classic chief. But not impossible.
You need to follow this way :
- 2 districts with +5 (1 quarter). You got 10 (with technologies ,+2), so 12.
- Around this quarter, you need to reach +8 close bonus in addition with theses both districts (wonders, quarter, ressources, field etc..., check civilopedia). You got 16 (with doctrines, double close bonus, so choose appropriated doctrines according of yours close bonus's plans).
- 1 Specialist inside this quarter (2+2+0.5x4). You got 8.
- 1 Bank, 1 University somewhere on this town. You got 2.
- Make that on 5 towns.
- Build the wonder Notre Dame after all of that, in your civilization. You got +3 for each specialists.
- 12 + 16 + 8 + 2 + 3 = 41. Your Gold Age Scientific is unlocked.
Last edited by IIGaryII; Apr 13 @ 7:45pm
jariel Apr 13 @ 8:23pm 
there is that one was it culture or sci at the later side of tree that gives extra specialist cap, to mee thats pretty key, seems to go over that 40 after that easyly, and allso buiding quarters with 2 exploration buildings.
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