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If another civ has a large number of treasures in a city you can take advanatage of, you can always do a short war to take it off their hands. Just be prepared to deal with war's consequences ;).
IMO, it takes a lot of overall game resources and frequently you might create some crappy cities just to get this.., so I tend not to focus on it too much. But you can get it.
In immortal I find that to complete this you do need 7-8 resources and to somewhat rush navigation.
I encounter every game AI-Cities with 2+ Treasure Resources around them.
Capitals sometimes even 4.
Just not really feasible to win economy path without military usage.
Songhai have a unique civic to spawn treasure fleets from their homelands settlements on navigable rivers, but that wasn't super reliable or quick the one time I got to try it so far, but I think those can begin before shipbuilding tech.
Religion is the biggest PITA in my games, I hate that mechanic and the relic requirements always suck for me. Specialist stacking is also a drag, military and economic are the easier wins for me until explorers/artifacts... that mechanic is just too easy.
Sometimes, a single settlement can do it... three or four of the right resources and you probably get it done just in time.
More realistically, and especially on higher difficulties, you may need to take one of the CPU's settlements, as they do get out to settle those resources fairly quickly.
Beelining to get deep-water travel and then bee-lining to get shipbuilding is, like one or two others said, pretty vital. The CPU moves fast to settle those resources, even on lower difficulties sometimes.
Nah you just have to know what you are doing. Most of the other reply's here give good advice on how to accomplish it.
But I have done it peacefully and agree it's completely feasible when you've teched out correctly and have settlers ready. Shipbuilding II is the only level 2 tech I grab before completing the tree just because civilian units on water is so important.
Also really loving keeping my cities between eras, I basically always go economic in ancient/exploration now, the other victory conditions serve no purpose to me really aside from the leader attributes tree being really good for military.