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** The "Crossroads of the World Collection contains 6 DLCs, all scheduled to release in March 2025 (subject to change). Each DLC will be delivered automatically in-game on release.
*** The "Right to Rule Collection" contains 6 DLCs, all scheduled to release in September 2025 (subject to change). Each DLC will be delivered automatically in-game on release.
Whatever...
Edit: Perhaps this article if of use for you:
https://www.si.com/videogames/news/civilization-7-roadmap-crossroads-of-the-world-right-to-rule-dlc-release-windows
So is it safe to assume that we will not be given new content (8 new civs and 4 new leaders) if we do not purchase the founders edition or make the standalone purchase when it does come out? Speaking of, can anyone estimate how much they will charge for each separate DLC when they release?
Good questions. Perhaps someone more involved in the business model of Civilization VII can offer answers.
I personally will wait a long time past release, to make a decision if and what to buy - just in case "Denuvo anti-temper" will be removed one day. Also I struggle to understand the decision to limit the number of players for humans in multiplayer in the Ancient and Exploration eras to 5. This does increase to 8 players for Multiplayer in the Modern era. *sigh*
Totally valid decision... And for what it's worth, I completely agree with every single point you mentioned (plus I have some of my own reasoning as to why I was hesitant to buy and support the game after such dramatic changes i.e Buld something you believe in rather than the core "tenant" - build a civ to stand the test of time). Although I don't really understand anything about Denuvo, from what I did read, I was super disappointed in the Developers decision to include it. I still hope they will remove it before it gets released...
And the decision to limit the numbers of players to 5 seems frustrating because I like to have a lot of Civs in my game on Huge Maps (something I believe was limited as well) and I feel as though it was in part because they chose to have the console support and I'm disappointed in that decision as well. Civ has always been a PC game first.
I just figure I've been playing Civilization since Civ 3 and have thousands of hours into all the games. I've enjoyed every iteration I've played so far and I am very confident in the developers ability to create a fun engaging game. I know Ed Beach was in part responsible for Civ 6 and I thought it was a great game. It's important to me to not be a hater and turn against everything just cause they are trying to change things up and try something different (even though I don't really agree with some of the changes). Hope that all makes sense
Interesting. This means the the first one "xroads" is ready to go and being withheld from release as they aren't cranking it out in one month. Either that or creating Civs is trivial. The store page did make it sound like it was more.
With this game it's the DLC, which consists of Civilizations, Leaders, and Wonders.
The expansions will be major additions to the game and released separately.
===
Founders Edition includes:
-Full base game
-Early Access - play the game up to 5 days early on February 6, 2025
-Tecumseh and Shawnee Pack
-Crossroads of the World Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new Natural Wonders, a special cosmetic bonus, and more
-Right to Rule Collection, with post-launch content featuring 2 new leaders, 4 new civilizations, 4 new Wonders, a special cosmetic bonus, and more!*
-Deluxe Content Pack, which includes:
2 leader personas
4 profile customizations
1 alternate scout skin
-Founders Content Pack, which includes:
2 leader personas
4 profile customizations
1 fog of war tile set
1 Founders palace skin
*The Right To Rule Collection contains 6 DLCs, all of which will be available on or by September 2025 (subject to change). Each DLC will be delivered automatically in-game on release.
Think of Rise and Fall, and Gathering Storm for Civ VI.
Those were the two major expansions. That's what will happen with this game. Aside from the smaller DLC.
Civilization VI was released on October 2016.
Rise and Fall was released on February 2018.
Gathering Storm was released on February 2019.
In the end it sounds like an expensive game, but it's a long wait between expansions with Firaxis.
With Assassin's Creed Shadows you'll get the first expansion almost immediately, and the second a few months later. Then they move on. Their game is complete.
This game doesn't work that way. It's a long-term investment.
I find the wording weird. Why is it referred to as six dlcs releasing at the same time? Why not just call it one dlc? Is it really going to be six individual items released at the same time?
I thought the same thing, but then realized that they will sell all 6 separately. Maybe put them together for a steam bundle with 5% - 10% off for all 6.
On the other hand the founders addition is just a major cash grab and disgusting -
The fine print gives the game away - September or perhaps sometime in 2026?
"Will be available on or by September 2025 (subject to change)."
That's before you will have to fork out for the "last" age so you can actually finish the ****ing game ROFL
The traditional Civ fanbase, as we all know, loves the challenge and loves the empire management aspects. They love grand battles, they love long games, they love dominating from start to finish. The traditional fanbase had the attention span for all that, and that fanbase was last served with Civilization V and its DLC.
There hasn't been a Civ title made for the traditional Civ fanbase since. Civ: BE took a lot of Civ's conventions and turned them on their head (or in some cases, outright gutted them) The traditional fanbase punished them for that, so they began making a Civ for the more casual crowd that wasn't going to punish them as hard for dictating changes to their fanbase.
Civ VI and its myriad DLC -- along with abysmal pricing regime -- was the direct result. Civ VII is a continuation of this new Laydenite formula.
It is now all about accessibility, FOMO, and selling DLC. It's all about bite-sized games, with wimpy NPCs that make the player feel good about their continued purchases. It's about a community that thrives on toxic positivity, where critiques cannot be levied (except at anyone not being toxically positive -- they're always fair game, of course!) and where innovation exists solely on the marketing side.
But no, it's not a con. This is just what gaming looks like now, and Sid's moved on from the traditional fanbase. (If he even had any say in the matter altogether. Which I doubt. I think they just trot him out for nostalgic prelaunch videos now.)