Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
anynamewilldo Dec 23, 2024 @ 12:27pm
what modern civs do you think will be military?
Not leaders like Tubman but the civs? Do you think there is a chance the devs won't have any. I was thinking USA would.
< >
Showing 1-3 of 3 comments
plaguepenguin Dec 24, 2024 @ 7:00am 
The US and Mexico are the only Modern Age civs for which they have revealed the details. Both have unique military units. Mexico has great people, many of whom are military. The US has uniques designed around higher production, and high production seems to be what conquest in the Modern Age is based on.

It's not clear what uniques in the Modern Age would benefit conquest more directly, rather than through better science, or better production. Rome, for example, gets better commanders in Antiquity, but by the Modern, you can supply yourself with commanders much better than the Legatus by getting them plenty of promotions during the two preceding ages. The same logic applies to your leader, whom you can give leader attributes at the end of the previous two ages that will make your Modern Age military more effective. Also, your traditions carried over from earlier ages can be selected to help your Modern military.

It's possible that giving a Modern Age civ a unique military unit is going to be it, the only directly military benefit any Modern civ will get. If you want to go heavily into conquest in the Modern, you have to plan for that by giving yourself the right carryovers from Antiquity and Exploration.

Of course it's also possible that they will give some of the 8 civs whose details we don't know yet, some sort of direct military uniques, beyond a unique unit. We only have reveals of the details on 2 out of 10 total, after all, so there's a lot of room for more features we haven't seen yet.
Last edited by plaguepenguin; Dec 24, 2024 @ 7:02am
anynamewilldo Dec 25, 2024 @ 12:02am 
Originally posted by anynamewilldo:
I should have mentioned Attributes. That is what i was thinking of. USA is economic and expansion. I'm thinking the devs don't have the guts to label USA, China or Russia or any other civ as military in the modern age in attributes,
plaguepenguin Dec 25, 2024 @ 7:16am 
Originally posted by anynamewilldo:
Originally posted by anynamewilldo:
I should have mentioned Attributes. That is what i was thinking of. USA is economic and expansion. I'm thinking the devs don't have the guts to label USA, China or Russia or any other civ as military in the modern age in attributes,
They have only released any details at all, including just attributes, for 2 of the promised 10 Modern Age civs. The complete set could have militaristic civs.

As for the idea that the devs ought to represent imperialist powers in real history as imperialists in the game, well, I don't think the game does anything with any of the civs it contains remotely simulating the real civs, or nation-states, or whatever sort of entity they are in reality. There is a militaristic imperative on every civ in the game, for defense at least, and often as at least opportunistic conquerors. Depending on how a particular game goes, every player has the potential to end up needing to conquer to win, or, alternatively, no matter how good a given civ's kit is for war, to need to go pacifist for an age, because that's what that game demands. This is a wargame linked to an economic development game, and you've always had to play both games in tandem ever since Civ 1.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Dec 23, 2024 @ 12:27pm
Posts: 3