Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
What Gets Kept Between Eras?
I heard that you keep your settlements. But if you lose everything else, then isn't the optimal play to conquer as many settlements as possible, and let everything else go to hell?
< >
Showing 1-4 of 4 comments
You can keep a lot of military units using Commanders, each of them can carry forward 4 units or possibly 6 Units (if they have the right promotions). Beyond the normal 6 Units you can carry forward in your Settlements during the Transition from 1st Age to 2nd Age.

Particularly you can keep very experienced Commanders (if you have any), i.e. General and Admirals with all of the Promotions that they earned. A Strong Commander can have a lot of promotions. I am only Turn 51 in Age of Exploration and my 1st Legatus (Roman Commander) is now at level 6. With Xerxes DEAD at my hand.

Plus you earn a lot of special bonuses that improve your Leader/Civ in the next Age(s) during the Transition between 2 Ages.

I had a very active Military 2nd half of Antiquity and the 1st part of Age of Exploration.

During which I conquered ALL of Xerxes (7 Settlements of which I kept 6 and Razed one of them). Leaving me with 15 Settlements as of Turn 51 in the 2nd Age. The other 8 Settlements I built myself.

I was playing As Benjamin Franklin as Rome and the Normans, who is not at all a typical Warlord in terms of his abilities.

As of Turn 51 I have a level 6 Commander, a Level 4 Commander, and a Level 3 Commander. They all started in the 1st Age as Roman Legatus type Commanders.

I carried over those 3 Commanders and 12 additional military units from the 1st Age to the 2nd Age because of those Commanders. They played a major role in my defeat of Xerxes.

You would have a VERY hard time trying to defend against an Invading Army lead by those Commanders, unless you had several experienced Commanders of your own.

Here is my Level 6 Commander.

https://steamuserimages-a.akamaihd.net/ugc/55834678229766467/D0C6617C52FBDC2ABB25F29E39E3356D0A8CE649/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

and here are my Bonuses that I earned during the 1st Age, that I got at the Start of the 2nd Age.

https://steamuserimages-a.akamaihd.net/ugc/55834678229829129/B172FCAD3657E40C48803A5118C18574D4E8F913/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by Dray Prescot; Feb 11 @ 11:32pm
There is a Civilopedia page 'Carry Over Between Ages' which sort of covers this topic.
yuzhonglu Feb 11 @ 11:35pm 
I haven't got the game yet. Played a lot of Civ 6 though. But thank you.

So apparently Civ 7 is basically Civ 6 Domination Victory Only, LOL. Is there any point in Wonders at all?
Last edited by yuzhonglu; Feb 11 @ 11:36pm
Originally posted by yuzhonglu:
I haven't got the game yet.

My bad, I should have noticed that first before commenting.

I found a good article dated 6-Feb that was more complete than the Civilopedia page.
https://www.pcgamer.com/games/strategy/civilization-7-age-transition-effects/

As (like me) you've played a lot of Civ 6, I would recommend you be cautious about Civ 7. A lot of features from Civ 6 are missing, poorly implemented, or poorly described. The Age transition is unlike any other Civ game and is intended to 'reset and level the playing field'. A Steam commenter described it as a tennis match with three sets.

One missing feature that bugs me is that the loyalty feature from Civ 6 is not there and the AI will forward settle you. The developers stated on 11-Feb that they want to address AI forward settling in the AI engine rather than add the loyalty feature.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Feb 11 @ 9:53pm
Posts: 4