Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When you hear game dev insiders tell you that strategy games are niche, they really are niche.
Games like Civ 6 and 7 are built for long-term steady growth instead of explosive growth. Anyone who thinks that Civ 7 was going to explode like a Call of Duty games was either lying or fooling themselves or both.
See you in 10 years when Civ 8 is out and you'll be complaining about how its numbers don't match Civ 7 rofl
This is false
Civ 6 peak numbers was the first day of release (162k, and its the same "niche" genre)
Same with Civ 5
Games in general never reach the same numbers than when they are launched and have the whole marketing behind (and Firaxis did A LOT of marketing, millons spent on it)
This is the worst Civilization launch, close in numbers with Beyond Earth but with a lot more spent on marketing and with numbers in general rising over the whole industry
The problem isnt the genre, CIV 7 is a bad game, and its not even a Civilization game, its Humankind 2, and its getting Humankind numbers
There definitely are a few hardly souls who believe that Civ VII is just treading the exact same path as both Civ V and VI did when they were released but I think almost all of us, positive and negative, recognise that there's something different this time. The world is a very different place in 2025 than it was back when Civ 6 was released.
This game has abandoned the traditional Civ style of play, to build an empire to stand the test of time for era shifting and, more controversially, culture shifting. You have to be real sweet summer child not to recognise how that's going to trigger a lot of folks in 2025, far more than 1UPT, unpacking cities or a cartoon-style graphics set ever did.
I'm not going to go into any detail here but it should be as plain as the nose on your face that there are also some particularly controversial Leader choices this time around. It doesn't matter if you think they are deserved or not, they ARE controversial to a portion of the community.
So now, to those figures. I have no evidence to offer for what follows other than my own 'reasonable' inferences draw from posts made by angry people and how radicalised we have become in the last 10 years. It's terrifying just how bad this has become but that's another story.
I'd guess quite a few folks who hate Civ 7 will play Civ 6, or at least open it up and start a game every day to inflate those numbers. Culture wars are very easily fought and require almost no effort on anybody's part yet are very effective. And coupled with the depth of the outrage that is on display, I think there is plenty of motivation for these folks to do the bare minimum and to continue to do so for a long time to come so I think Civ VI will continue to be more played than VII for a good while to come.
Anticipating the bleeding obvious reaction to this, (not that it will matter as it will be said regardless) of course, I'm not claiming that that is the sole reason for the numbers being higher. I'm sure plenty of folks simply prefer the old traditional style of Civ play to the new and that factor alone is the one most responsible for the differences we're seeing.
Neither can I state with any certainty what proportion of Civ 6's numbers are from such but I believe it IS a factor which combined with the traditionalists numbers is enough to keep Civ 6's player numbers higher and is something that is worth considering when 'interpreting' these numbers. It's certainly easier to perform this simple action every day than it is for the OP and others to make yet another post about these numbers. And it provides impetus for others to make such posts as well.
Time alone will tell whether Civ VII has real legs. For now, I don't care about the numbers because as long as the content keeps coming and selling well, Civ VII will do fine.
Thats very easily debunked
Civ 6 has not see an increase of players since the release of Civ 7, it actually continues its very slow decline in active players that had before Civ 7 launch
I understand you like the game and want to find excuses to the massive failure in numbers, but the truth is, Civ 7 has less players than Civ 6 because its a worse game, and Civ 7 is the worst performing Civ launch since Beyond Earth, because players are NOT having fun
Thats the reason, there is no conspiracy
It's not a conspiracy at all but if you disagree with my observations, fine.
So you think enraged players open Civ 6, just enough to keep the same slow decline that had before?
I thik you are seeing ghosts when there is a much more likely explanation. One that matches the terrible reviews, the low amount of players that Civ 7 has, and all the criticism we see everywhere
Civ 7 is not fun for players. We tested it (like i did), we didnt like it, we moved on to other games
Some might go back to Civ 6, some might be playing other games.
As for the declining numbers, I've already offered an explanation for that so I'm not repeating it.
And, funnily enough the terrible reviews, the criticism we see everywhere and maybe even the current Civ VII player numbers are all offered as support for my observation along with how I think we are all much more polarised than we were in 2016. 2016! Think about it. :D
Civ 6 sold in massive quantities as a result of years of heavy discounts and bundles so if every one of you who bought Civ 6 and are angry about the changes were to do this, that disparity in the player numbers would become even more striking. But it's not so obviously there's no conspiracy. Positive or negative, we're all acting on our own.
Civ 7, which I have stopped playing FOR NOW, got 90 hours out of me, simply thanks to mods. The smaller maps with fewer civs, short eras even on marathon with longest era setting, no "one more turn"(which is why I stopped my current game at the last era), and the era clean slate mechanic are BAD.
Mods can at least fix the small map issue and the era length(think I have a mod that lengthens it by 20%.) Clean slate era's still annoyed the hell out of me though. I was in the middle of a 150+ turn war with Catherine, and Lafeyette(sp?) completed the math victory path and just upended my entire war. Pissed me right off, as I was besieging her capital and two other cities, which I would have conquered with maybe 5 more turns. Lost about 1/4 of my army due to having 7 or 8 commanders vs 40+ units on the map. Was an EPIC fight that started at the east coast, pushed along to the north, then directly to the center of the continent. 10+ cities were razed in that great war......
I have faith in this game over the long run, with maybe 1 or 2 course corrections, but I feel as though the damage from Civ 6 launch is what really set this game back from the big numbers that Civ 6 saw(due to Civ 5's popularity).
No one thinks Civ 7 is going to be as popular as major FPS games. Literally no one has ever even mentioned such games in that context until you.
BY the time Civ 8 releases, especially if it is 10 years, no one's going to care about it, because the series has already been hit so hard by Civ 7.
At this point we are looking at the potential for a Civ game to no longer be the single most popular strategy/4x game.
This is absolutely uncharted territory.