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It is not really important to do it yourself after you done a certain area around you. It is just repetitive and not very fun, that is why people use auto explore.
At least for me personally - you simply have enough other things to micromanage, have largely already done what you needed with the scout and no longer care if they live or die (mostly).
I may take one to circumnavigate the globe, have already cleared the main land masses/completed my goody hut searches/located where settlements will go, etc. - and at the point I would hit auto-explore, it was just to have them go out and automatically map the remaining 'black' tiles (Civ V and VI).
I'm mostly fine with no auto-explore existing in Civ VII. Being stuck to one continent in the first age pretty much cripples the scouts once the goody huts and discovery rush are over, so instead of auto explore, you're pretty much left with just having them go up in a tower at a strategic location (e.g. they largely just sit anyway for 30+ turns depending on the circumstances).
Tiny Fuzz - if anyone remembers Rich LaPortes Gone Gold site, this was one of the things he loved about the HOMM series - exploring and uncovering every bit of the map.
Mae me think of TIny Fuzz the little animated GIF on the old web page...
This is basically what I assumed too.
But I thought it was more about the efficiency of the AI to use the two scout abilities properly.
To be fair, auto-explore on scouts has always been a bit odd in its behavior. In Civ 6 I would regularly disregard it because if you had a scout to the west, but one little undiscovered tile all the way on the east side of the map, it would run all the way over to look at it instead of scouting in the area it was already at, often running through areas swarming with barbarians.
Still, i'd rather have a somewhat erratic auto-explore, then be forced to do it manually all the time.
Oh imagine that, maybe make up an algorithm for each of those, and let the user choose?
Ed Beach said they wanted players to try the new options for scouts which in my opinion are great. So many times borders or oceans limit my movement preventing me to scout further. This is when i press that scope and see out over the ocean or beyond borders to see if it's worth going further.
Yes the new options are cool but when you've used them all you want to you should be able to select auto explore.
This. And auto-explore has always been inferior mode of exploration anyway.
The designer wants players to try "new features" so he takes out tried and true features that are essential QoL? That is a HORRIBLE decision. That guy should be fired, if that's the truth. But it's not, that's likely just spin to cover the fact that this game is about 50% complete. All of these missing things will be back, with time, and with more of your dollars to buy the expansions they inevitably ship with.
Very disappointed with the company, the designers, all of it. I've played every Civ ever made. This one is *terrible*.