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I was thinking about this today, when I changed ages and I poured all of my diplomacy into a city state and didn't come close to moving the AI out of the top spot. It's like the game decided that the AI was getting that city and they got unlimited diplomacy to to get it.
I find it frustrating, it's a cheap substitute for smarter AI.
But it is the highest difficulty. It is not standard. So like Settler is way to easy, Deity is supposed to be way to hard. Especially after just a few hours in game.
I think it will get better, with more community and personal experience.
Yes I did have the same issue at the start, but... 130 science / culture at the end of exploration is extremely low. I can't reach 1000 like the AI does but 300 / 400+ science / culture is more in line. That enables you to research most of the tech and culture trees.
I think you need to research how district, adjacency and specialists work.
I have similar issues but yes and no. That works at peace. The +8 flat bonus on deity to combat forces you to play war a certain way in order to win, as at the game start units have 5-20 combat strength (5 is the bombard strength of slingers), and the bonus +8 on deity is massively op at that point. it becomes irrelevant late ages when base unit have 50 strength though.
Bonuses to other civs are fine I think but the bonus to combat should be something like 3 per unit tier or something (on deity), with a bonus per age.
It "forces" you to play defensively and to stay on the good side of the AI civs.
At most if you get one AI that doesn't like you and declares war, you can still handle it.
In addition because the AI is incredibly bad in combat the +8 doesn't end up being game changer(later ages player easily outscales the bonus) as they just keep pushing their units one at a time to slaughter. They send commanders to frontlines and even alone. They send units to water tiles where they are defenseless. They don't build navy despite ships being incredibly strong and they keep sending their land units next to your navy with zero fear. AI seems to have weird obsession with their capital also, if you send few boats near it they keep bolstering around there(or suiciding on water) while your armies are grabbing other towns. Just like previous civs, once you kill the initial bulk AI feels like it has nothing. AI needs to understand flanking, advancing with bigger front, avoiding chokes and focus fire(especially with commanders in the game) if it's to ever offer challenge.
Exploration era is where AI completely falls off. Songhai dominates this era with double attacks that boost your admirals along with gold focus to the point that it feels pointless era to have(and this is the only civ you should play). Not only is AI braindead when it comes to navy, but all settlements by water are just free pickings(also why does AI always seem to have obsession with cavalry in this navy era??). And as always they will gladly throw their best settlement in peace deals no matter how invaluable it is. All while your towns churn company outposts and trade for ridiculous amounts of money that let you do whatever you want exploration and modern era.
Personally I just find the balancing of civ 7 incredibly bad. There are so broken combos or singular effects that most mementos, leaders and civs might as well not even exist. Playing them just feels like a handicap or playing leader you would only ever do for their memento.
Maybe because I always play aggressively, the first thing is to start a war right away.
In general, the change of eras draws down the interest, I haven't bothered to exploration age for more than halfway. So I don't know if deity endgame can be somehow more difficult than the beginning.
Quite the opposite, the more I learn how to play, the worse I seem to be doing at higher difficulties! I think maybe a patch is probably to blame.
It also seems like the only viable paths to victory are Military or Space (at least in my games). Economic takes too long and Culture seems impossible since everyone just grabs roughly equal number of relics and so no one can win. Those are just my observations so far.
I find that culture is the easiest to win actually. However, you do need to do it at the exclusion of everything else. First civic is exploration, you keep gold to buy explorers... if you do that you end up frequently with 10 out of the 12 available on land. Add to this 3-5 more artifact from overbuilding / events / city states and most often you won. If you don't, hegemony will provide the rest. Also, you don't need to research artifacts on museum, for some reason, if any of the AI research it they're available. That means that even if you don't get hegemony, if you keep explorer at the ready, and check the map everyturn, one year, artifact "just" becomes available (it's possibly a bug).
Also, I don't know if it's a bug or something but if an IA is already excavating something, you can join them and get the artifact too ! So cheesing it works.
However, on the concept, I agree with you. If you don't cheese it, it's just impossible.
maybe try buying the game, its a good start