Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Anyone else get 30 treasure fleets yet?
I was pleasantly surprised when I found out that it gives you the ability to keep all of your existing cities as cities in the next Era. Huge advantage, when I could roll out Army after Army.
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Showing 1-13 of 13 comments
I have had only a handful and got disinterested.. I had nearly 12K in gold and was setting on a powder kegg of an AI .. FYI In the transition from what I have seen the cost for flipping them back to Cities was greatly reduced compared to the previous era.

I was rocking culture and Science pretty hard too so perhaps I has other factors kicking in IDK
gmsh1964 Feb 20 @ 8:43pm 
My first 40 or so hours I went for it to keep the cities. But for me to get them, I did some really dumb settling in crappy areas simply to get the luxuries. This hurt my city cap which prevented me from creating better cities, which hurt in final victory age. So I do not go for the 30 anymore. I do some Treasure Fleets but only where settling makes sense. There is some leader attributes and mementos that give you 50% of upgrading to towns, and I think Rome has memento that allows you to keep cities, not sure. But you have to Unlock them.
i tend to usually make it, but you need to setup for it early in the age.

Rush Explore with your cog, build 1-2 more ships, prepare 3-4 settlers asap.

Get the spots with 2-3 resources that enable export when you have a port + the tech required.

to be fair, i think Trade and Diplomacy are the strongest resources

Alternatively find the second continent declare war, get best cities, enjoy.
Last edited by Batailleuse; Feb 20 @ 11:52pm
DadouXIII Feb 20 @ 11:48pm 
You don't need 30 treasure fleets.
You need 30 treasure POINTS.
You can get treasure fleets worth more than 1 point if you settle next to more than 1 treasure resource.
gmsh1964 Feb 21 @ 4:37am 
Originally posted by DadouXIII:
You don't need 30 treasure fleets.
You need 30 treasure POINTS.
You can get treasure fleets worth more than 1 point if you settle next to more than 1 treasure resource.
Excellent point. I only found this out a short while ago.
I've had it once or twice.

I learned though that there's a bit of a trade-off to keeping everything as a city: your gold income next age takes a sizable hit for the first number of turns.

Since your non-ageless buildings for gold income all get nerfed, and since you have far fewer towns to convert production to gold, your gold income in the next age is going to start a lot lower than usual. Now, you essentially *saved* gold still, and in a big way, since you don't have to pay to convert a bunch of towns again. But the ability to rush buy stuff in the capital is going to be a lot lesser than usual, and the cities you kept as cities are not as powerful as they had been in the prior age due to buildings taking nerfs.

So it's a good legacy to pick usually, but it does drop initial gold income next age.
Last edited by Aluminum Elite Master; Feb 21 @ 5:42am
The more developed a settlement is when you hit the age transition, the less gold it will cost in the next age to turn it from town to city. Pump up the population and put a lot of buildings into your cities as the age draws to an end, and the costs of conversion will go way down in the next age.

While it is nice to get the golden age perk and not have to pay any gold at all, it really isn't as big a deal as you might think to revert your cities from the prior age back to cities in the next age. Even if it takes a few turns to save up the gold, these towns that used to be cities will still contribute all the yields from their buildings, and not just the food and gold that towns are mostly limited to contributing. The buildings will be obsolete, but so will the buildings in your cities. You want to get these former cities back up to city status mostly so you can set about overbuilding, but it's going to take you a few turns to unlock any of the new age's buildings, so no rush, really. Give them a few turns as growing towns and they get bonus growth.

If you do want a town back up as a city right away, you can plan ahead and have a lot of gold left in your treasury as the prior age ends. I think you lose everything over 3,000 gold during the transition, so as the old age ends, spend down to that amount on buildings in cities you want to revert back early in the next age.

And, to complete the discussion, you can always get one city for free by changing your capital during the transition.
gmsh1964 Feb 21 @ 7:39am 
That is some high level info. I understand what you are saying. Thank you,
Skull Feb 21 @ 8:28am 
I can usually hit 20 consistently. It’s fairly RNG with how the AI settles the other continent. If I can’t get the economic golden age I just save more money at the end to buy my cities back anyway.
The keep cities thing is a useless golden age. Every town should cost 200 gold in the new age until you get back to what you had in cities. So, if you had 3 cities, not counting capitol, it will be 600 gold for all 3 of them to turn back to cities. You can also choose different towns if you prefer and those will also be 200 gold. It might be worth it if you go for many cities in an age and don't have many towns, or settled heavily in the new world to get the extra population.
Rhapsody Feb 21 @ 9:21am 
Economic golden age tends to matter more when arriving to exploration age.

Militaristic golden age for modern, on the other hand... that's busted.
wwells24 Feb 21 @ 4:45pm 
Originally posted by DadouXIII:
You don't need 30 treasure fleets.
You need 30 treasure POINTS.
You can get treasure fleets worth more than 1 point if you settle next to more than 1 treasure resource.

Yes, you are correct. It was only my second game, so i did not catch that.
wwells24 Feb 21 @ 4:49pm 
Originally posted by Aluminum Elite Master:
I've had it once or twice.

I learned though that there's a bit of a trade-off to keeping everything as a city: your gold income next age takes a sizable hit for the first number of turns.

Since your non-ageless buildings for gold income all get nerfed, and since you have far fewer towns to convert production to gold, your gold income in the next age is going to start a lot lower than usual. Now, you essentially *saved* gold still, and in a big way, since you don't have to pay to convert a bunch of towns again. But the ability to rush buy stuff in the capital is going to be a lot lesser than usual, and the cities you kept as cities are not as powerful as they had been in the prior age due to buildings taking nerfs.

So it's a good legacy to pick usually, but it does drop initial gold income next age.

Excellent points.

Originally posted by plaguepenguin:
The more developed a settlement is when you hit the age transition, the less gold it will cost in the next age to turn it from town to city. Pump up the population and put a lot of buildings into your cities as the age draws to an end, and the costs of conversion will go way down in the next age.

While it is nice to get the golden age perk and not have to pay any gold at all, it really isn't as big a deal as you might think to revert your cities from the prior age back to cities in the next age. Even if it takes a few turns to save up the gold, these towns that used to be cities will still contribute all the yields from their buildings, and not just the food and gold that towns are mostly limited to contributing. The buildings will be obsolete, but so will the buildings in your cities. You want to get these former cities back up to city status mostly so you can set about overbuilding, but it's going to take you a few turns to unlock any of the new age's buildings, so no rush, really. Give them a few turns as growing towns and they get bonus growth.

If you do want a town back up as a city right away, you can plan ahead and have a lot of gold left in your treasury as the prior age ends. I think you lose everything over 3,000 gold during the transition, so as the old age ends, spend down to that amount on buildings in cities you want to revert back early in the next age.

And, to complete the discussion, you can always get one city for free by changing your capital during the transition.

Another excellent answer.

Thanks.
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Date Posted: Feb 20 @ 6:33pm
Posts: 13