Sid Meier’s Civilization VII

Sid Meier’s Civilization VII

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Challenge with Legacy path progressing Age to Age
I find that in the Antiquity Age I can easily rack up points towards two or more Legacy paths and get points to allocate following Exploration Age. Come Exploration I continually struggle to get anywhere with the Legacy points while the AI opponents end up achieving at least one (and sometimes two goals in the case of every time I've played against Ashoka or Tecumseh). Anyone else experiencing this?
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You need production to acheive whatever you want to. either settlers and boats for treasure fleets, food builds for growth for specilists while building adjancies for science, missionaries for culture, or units for military.
If you're not interested in expanding to distant lands, the only thing you can do is grow your cities tall and rack up yields. While it's categorized as scientific legacy, you don't have to actually focus on science yields only. It's not easy though, you're going to need to focus on the specialist limit increases from the techs and civics and probably the scientific attribute too. Adding yields to buildings by other means should help as well, but yields that add to cities themselves won't.

Oh, and some civs like Abbasids, Incan, Chola are better suited to enlightenment in exploration than others.
En son Rhapsody tarafından düzenlendi; 20 Şub @ 8:15
Science is probably the easiest LP in Exploration, as it does not require you to interact with other civs or compete for resources. The trick is to have plenty of food towns to feed into your larger cities to grow specialists.

Culture can either be a walk in the park or impossible depending on your reliquary beliefs and how quickly you pounce.

Economic depends on how well positioned you are in relation to distant lands resources. I have found you typically need about 4-5 treausre fleet producing resources settled with shipbuilding researched as soon as possible to complete the LP

Military is military - take over stuff and spread the gospel.
With the exception of the "treasure fleet" mechanism, I didn't find the exploration age challenges in line with their underlying premise. Slotting Specialists = Science Victory? Converting villages to a religion = culture victory? Military conditions can be achieved by founding 5 of your own religion settlements? The treasure fleet was neat, and clearly economic related, but lost its luster when the distance from the "new world" city and the "Old world" city were less than a single turn's move apart. Modern era objectives made more thematic sense, but that whole age was simply just too short.
Treasure Fleet is easy mode, you just go immediately to new lands and science the navigation techs for it and you can drop 4 fast colonies and start pumping out fleets. Besides racking up an easy max legacy you also get 100 gold per cargo. I'm typically getting around 700 gold every 7 turns by mid-age, and then you make some of those towns capitols and snowball.
İlk olarak deadsanta tarafından gönderildi:
Treasure Fleet is easy mode, you just go immediately to new lands and science the navigation techs for it and you can drop 4 fast colonies and start pumping out fleets. Besides racking up an easy max legacy you also get 100 gold per cargo. I'm typically getting around 700 gold every 7 turns by mid-age, and then you make some of those towns capitols and snowball.

Your "Distant Lands" colonies must cover specific treasure fleet resources: spices, tea, gold, cocoa, or sugar. Any other resources in your colonies will not trigger a treasure ship. You don't really need 4 colonies, but more is better. I try to colonize where there at least two of the treasure fleet resources -- the best I've done is three, so that each treasure ship from that colony generates 3 treasure fleet points.
En son wcbarney tarafından düzenlendi; 6 Mar @ 4:24
I only realised this yesterday, but if you play as the Mongols in the Discovery Age, you have a DIFFERENT Military Legacy path than anyone else: conquering settlements in your home continent WILL give you points towards completing the path.

That means the Mongols are less interested in the Distant Lands than other Civs, and there might be more like this.
Would be nice to be able to access this information BEFORE we select a Civ.
En son DadouXIII tarafından düzenlendi; 6 Mar @ 4:27
İlk olarak aix_xpert tarafından gönderildi:
Slotting Specialists = Science Victory? Converting villages to a religion = culture victory?

Well, it's not a "victory", of course.

You actually need to have around three well-built and planned cities to complete that path. Many players have struggled with it, or at least there have been greater number of threads on that subject than other legacy paths. It's easier when you have a civ that is well-suited for it, like Abbasids, and when you know where all the specialist limit increases and specialist and quarters and buildings bonuses can be found, but it's not automatic.

Mere conversion of settlements is not enough for culture path either. It's about relics.

However, there's also users who absolutely hate this "achievement" like mechanics, and feel like it deprives them of the traditional freedom of play, but those players just can't see the forest for the trees. :urw_elk:

İlk olarak DadouXIII tarafından gönderildi:
That means the Mongols are less interested in the Distant Lands than other Civs, and there might be more like this.
Would be nice to be able to access this information BEFORE we select a Civ.

Even the existing civs are all more or less biased towards a legacy path of their age.
En son Rhapsody tarafından düzenlendi; 6 Mar @ 4:40
İlk olarak wcbarney tarafından gönderildi:
Your "Distant Lands" colonies must cover specific treasure fleet resources: spices, tea, gold, cocoa, or sugar. Any other resources in your colonies will not trigger a treasure ship. You don't really need 4 colonies, but more is better. I try to colonize where there at least two of the treasure fleet resources -- the best I've done is three, so that each treasure ship from that colony generates 3 treasure fleet points.

I managed to get 5 treasure fleet resources in one colony in my current game (Sovereign level): 3 sugars, 1 tea, 1 spice. Doesn't do much good though -- except for the 500 gold for each trip -- because I completed the 30 treasure fleet points a long time ago.
En son wcbarney tarafından düzenlendi; 6 Mar @ 10:05
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Gönderilme Tarihi: 19 Şub @ 22:11
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