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Báo cáo lỗi dịch thuật
Ultimately it should be obvious that for the AI, it should be part of their equation to avoid such unless it is that advantageous. For Civ 7, it would mean that the player and AI should lose Influence by settling close.
They should want to have a sophisticated yet simple system that applies to both players and AI for they'd want AI to mirror human behavior after all. A settlement that suddenly borders, if not steals borders is enough cause for war because in itself it is a hostile action. Any human looking at it being razed or annexed woud think nothing except 'FAFO, lol' unless they are somehow allied with the aggressor or aggressive against the offended anyway.
AI not settling close to home should be a rarity and specifically rather reserved for 'colonies'. Personally, I didn't like the Loyalty mechanic that much but it should incur a (happiness) penalty still unless the relations are mutually friendly.
Funny thing is the AI is awful about letting me insist on a city with 3 to 4 times the population of those little spin off poorly thought out cities in locations you would think even AI inst stupid enough to claim...the Resources never seem to be worth the effort of rebuilding.
https://steamuserimages-a.akamaihd.net/ugc/38946813279447085/E791D9ECCEB04905915D684FECB774C0C44E712A/
I guess the river washes away all the ashes..so there is that
Best ally I had that entire game, I protected him in the first era from Charlemagne when he was extremely weak and then in the second era he ended up exploding in power and backed me up in just about everything. To be honest its the best story I have about this game so far, it was very human even if the AI did what it did for its own weird AI logic it still hit home :P
https://i.imgur.com/MF2luzR.jpeg
I am so desperate for the pop pressure mechanic of civ 6
Napoleon has his capital literally on the other side of the world-half and just settled his third settlement right between mine
literally the entire rest of the world is still empty as we are early in ancient era, and this location is around 20 turns of scout movement away from napoleons capital
I tried spamming out settlers as much as I can to secure a cohesive border, and yet still I did not manage to do so as the highest priority of the AI is to settle directly at the border of the players capital for some reason
I never have seen the AI do this to another AI, but every single game I play the AI does this to all human player civs in the game
always settling as close to player capitals as possible
One suggestion would be to multiply the population of the razed city by a fixed number (say 5) and that would be the number of turns in which a civ would suffer the weariness penalty. So destroying a little 3 pop outpost (your example) would result in a 15 turn weariness penalty. Large cities (15+ pop) would still basically penalize for an entire age.
having played Civ 1-4. I loved the loyalty mechanic. If it had some drawbacks they were heavily outweighed by the benefits. Forward settling has been the bane of civ since forever. CIv 6's loyalty mechanic was so good as solving the issue, I think the developers completely forgot about why it was there in the first place. Forward settling is incredibly obnoxious in Civ 7.