Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
AI forward settling is ridiculous
Why can/does ai immediately settle cities touching your borders? Theres no loyalty mechanic in civ 7 so its pretty much permanent, you get a debuff for the entire age if you raze the city, and the AI gets mad at you for having a city too close to theirs. The best part is the AI has half a continent where there are no other civs or city states and they still decide to forward settle you.
< >
Showing 1-15 of 50 comments
Cryten Feb 19 @ 4:50pm 
Raze cities when near the end of an age so you can reset the penalty.
Rhapsody Feb 19 @ 5:10pm 
The AI doesn't actually expand that fast, on average, but they sometimes do have creative ideas. So you can simply outpace them or ignore them and find better land elsewhere because resources are somewhat more ubiquitous now.
Oobie Feb 19 @ 5:18pm 
To answer your question, why, someone said it's so that you 'engage' with the other 'players'. I don't know if this is true, but given the state the game was delivered in i can believe this.
Originally posted by Lou Bangaz:
Why can/does ai immediately settle cities touching your borders? Theres no loyalty mechanic in civ 7 so its pretty much permanent, you get a debuff for the entire age if you raze the city, and the AI gets mad at you for having a city too close to theirs. The best part is the AI has half a continent where there are no other civs or city states and they still decide to forward settle you.
I feel like the AI specifically settles in a way to piss me off. It doesn't seem to make sense, just to get in my way and be an annoyance.
Rhapsody Feb 19 @ 5:29pm 
Originally posted by Oobie:
To answer your question, why, someone said it's so that you 'engage' with the other 'players'. I don't know if this is true, but given the state the game was delivered in i can believe this.

Not all AIs do this, some are more prudent than others, in my experience. It's also the exactly same situation in previous two titles of the series. Nothing has changed.
Originally posted by Rhapsody:
Originally posted by Oobie:
To answer your question, why, someone said it's so that you 'engage' with the other 'players'. I don't know if this is true, but given the state the game was delivered in i can believe this.

Not all AIs do this, some are more prudent than others, in my experience. It's also the exactly same situation in previous two titles of the series. Nothing has changed.

Nah ive seen almost every leader do this. If they i had bad relations with a civ and war was inevitable i can understand why they would do that. I just had it happen to me again. Himiko spawned on the east side of the continent i spawned in the north west she decides her second city should be on the other side of the continent 4 tiles away from my capital. No bad relations no prospect of going to war with me. Its getting annoying at this point that its every single game.
Shogun Feb 19 @ 9:29pm 
wow imagine two civs disputing borders, its so un realistic, like that would never happen in the real world, civs should just stay far apart and send flowers for valentines day, game is un playable
DadouXIII Feb 19 @ 11:54pm 
Some AI forward settle you, others don't, it seems to depend on their personality.
In my experience, Napoleon is the worst at it.
Evrach Feb 20 @ 12:40am 
Don't worry, human opponents also forward settle you xD
The problem is that they're often tougher to beat away.
DadouXIII Feb 20 @ 12:44am 
It is a legit strategy.
Originally posted by DadouXIII:
Some AI forward settle you, others don't, it seems to depend on their personality.
In my experience, Napoleon is the worst at it.
That's fine, but a ludicrously low percentage of players play the civ games as an e-sport. Most players want a somewhat authentic alternative history game, and having Japan settle it's second city in Great Britain to passively aggressively annoy Wales isn't the authentic experience the vast majority of players are looking for.

Edit: Quoted the wrong person, it was supposed to be Evrach - sorry, early morning, not yet had my coffee!
Last edited by ABitWhippet; Feb 20 @ 12:54am
Evrach Feb 20 @ 12:53am 
Originally posted by ABitWhippet:
Originally posted by DadouXIII:
Some AI forward settle you, others don't, it seems to depend on their personality.
In my experience, Napoleon is the worst at it.
That's fine, but a ludicrously low percentage of players play the civ games as an e-sport. Most players want a somewhat authentic alternative history game, and having Japan settle it's second city in Great Britain to passively aggressively annoy Wales isn't the authentic experience the vast majority of players are looking for.

Well, as an "e-sport player", i'd tell you that if you're looking for an authentic alternative history game, you chose the wrong series of games ^^;
Maybe try the Paradox ones ? Crusader Kings, Europa Universalis. They're good alternative history games. Civ is a strategic board game, not a simulation.
DadouXIII Feb 20 @ 12:55am 
Originally posted by ABitWhippet:
Originally posted by DadouXIII:
Some AI forward settle you, others don't, it seems to depend on their personality.
In my experience, Napoleon is the worst at it.
That's fine, but a ludicrously low percentage of players play the civ games as an e-sport. Most players want a somewhat authentic alternative history game, and having Japan settle it's second city in Great Britain to passively aggressively annoy Wales isn't the authentic experience the vast majority of players are looking for.
I'm not trying to be snarky here, but Civ games are not and have never been anything close to an authentic historical experience. I guess the closest thing that comes close are those special scenarios?
In any case, "a somewhat authentic alternative history game" would be found in the Paradox grand strategy games instead.

The civ series has always only ever been an empire building sandbox with a history theme, that's it.

Edit: I released you quoted the wrong person, but I still wanted to say my piece ;)
Last edited by DadouXIII; Feb 20 @ 12:56am
i m really missing the pop pressure mechanic of civ 6, in 7 there isnt a reason to build one cohesive empire + a few colonies, instead you just build random cities anywhere
the minimap always turns into a rainbow polka dot with every civ having cities dotted around everywhere
and AI that have their capital literally on the other side of the continent walk all the way over to your capital to settel their 2nd city right next to you

and the only thing you can do is declare war and raze the city, which is easy enough though I d rather not have the relationship penalty every single game I play
jodnus Feb 20 @ 12:57am 
I suspect that it has to do with some of the built in tile preferences on some leaders being weighted too heavily

Like Catherine going out of her way to settle tundra, and Hatshepsut going for rivers

It could just be a coincidence however.
< >
Showing 1-15 of 50 comments
Per page: 1530 50

Date Posted: Feb 19 @ 4:41pm
Posts: 50