Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Age about to ends then new age about to being?
This sound strange, that i dont own the game, but watch a video or two on youtube to see what all this about. First of all, it is a expensive game and i want to know what i am getting into before i buy it.

So this is entirely new civ game here, on the video i saw on youtube, the user wasnt happy with it and that is something to do with New Age about to begins and all the effort he was trying to do is lost. He was at war with another civ, so everything went to reset lol.

Now i dont like the sound of that, so basically you dont do techs down the roads to advance to new era. Was told that every civs in the game will be same era, so on.

I didnt see the whole picture where this game is built on and how different is it from previous series.

How you guys react to this? Anything special about this game??
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Showing 1-7 of 7 comments
So its not a complete reset. You don't loose any of your buildings, however if they don't have the ageless tag they loose some of there effectiveness in the next age. Each civ's unique building is ageless as or wonders.

Each civ has a unique civic tree and any of these that you unlock carry over into the next age.

Cities revert to towns except for your capital, note you don't loose the buildings or improvements and they can be converted to cities again by using gold. Also note if you complete the economic legacy path you have the option to keep them all as cities

You don't get to keep all your military units but you keep 6 units ands any remaining units not packed in a commander are gone. They also reset to the basic infantry of the next era.

The tech and civic trees are unique to each era so they dont carry over.

So to recap you keep the following

All buildings
Civ unique buildings
Ageless buildings retain adjacency bonuses
Specialists (I think).
Cities/Towns
Some troops (6 +however many you can pack into commanders).
Commanders
Civ unique civics (referred to as traditions in the game)
The biggest misconception of age transitions is that it's a hard reset, and you lose all your progress when it's a very soft reset at worse, and you simply continue the next age where you left off in the previous age.
keviinb Feb 19 @ 8:20am 
It's to quote

"Civ 7's defining feature is its Ages system, which transitions between eras and civilizations with surprisingly hard resets. It can be a great way to stop a snowball or regroup with a failing civilization, but it can also feel like flipping a binary switch that should have a little more nuance."

A terrible idea and one that may kill this incarnation stone dead .
It is immersion-breaking and as designed now creates three small mini games

O and you lose your Civ and have to morph into a new build
Last edited by keviinb; Feb 19 @ 8:33am
Originally posted by Mountain Man:
The biggest misconception of age transitions is that it's a hard reset, and you lose all your progress when it's a very soft reset at worse, and you simply continue the next age where you left off in the previous age.

This.
That said, wars in progress shouldn't be reset. They should have a different impact on the start of the next age (maybe create deserters, merc armies, start the next age at war, 100-year war style, or any other idea like this).
Originally posted by kasnavada:
Originally posted by Mountain Man:
The biggest misconception of age transitions is that it's a hard reset, and you lose all your progress when it's a very soft reset at worse, and you simply continue the next age where you left off in the previous age.

This.
That said, wars in progress shouldn't be reset. They should have a different impact on the start of the next age (maybe create deserters, merc armies, start the next age at war, 100-year war style, or any other idea like this).
Centuries pass between the end of the prior age and the beginning of the new age. It would be more like a 500-years' war.
You keep much more than you lose at the age reset. Most importantly, you keep all the land you stole, and all the buildings and improvements you used to exploit that land.

Then, you add to all of this stuff you get to keep, legacy perks for the new age that you acquired by getting milestones in the previous age.

The fact that everyone, you and your competitors, are pared back in some ways, actually helps you if you managed to carry over both more than your share of land, and more than your share of legacy perks, because you played well in the prior age. Everyone else's weakness in the new age relative to you, becomes your greatest strength. This game rewards relative strength, not absolute strength.
Last edited by plaguepenguin; Feb 19 @ 8:44am
TheCr33pur Feb 19 @ 10:59pm 
Well that a hard pass for me, i dont like it. I like the tech tree to be able to advance to each eras and me or some civs may be ahead of you or behind.

Going to take this game off the wish list, not interesting.
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Date Posted: Feb 19 @ 7:43am
Posts: 7