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Each civ has a unique civic tree and any of these that you unlock carry over into the next age.
Cities revert to towns except for your capital, note you don't loose the buildings or improvements and they can be converted to cities again by using gold. Also note if you complete the economic legacy path you have the option to keep them all as cities
You don't get to keep all your military units but you keep 6 units ands any remaining units not packed in a commander are gone. They also reset to the basic infantry of the next era.
The tech and civic trees are unique to each era so they dont carry over.
So to recap you keep the following
All buildings
Civ unique buildings
Ageless buildings retain adjacency bonuses
Specialists (I think).
Cities/Towns
Some troops (6 +however many you can pack into commanders).
Commanders
Civ unique civics (referred to as traditions in the game)
"Civ 7's defining feature is its Ages system, which transitions between eras and civilizations with surprisingly hard resets. It can be a great way to stop a snowball or regroup with a failing civilization, but it can also feel like flipping a binary switch that should have a little more nuance."
A terrible idea and one that may kill this incarnation stone dead .
It is immersion-breaking and as designed now creates three small mini games
O and you lose your Civ and have to morph into a new build
This.
That said, wars in progress shouldn't be reset. They should have a different impact on the start of the next age (maybe create deserters, merc armies, start the next age at war, 100-year war style, or any other idea like this).
Then, you add to all of this stuff you get to keep, legacy perks for the new age that you acquired by getting milestones in the previous age.
The fact that everyone, you and your competitors, are pared back in some ways, actually helps you if you managed to carry over both more than your share of land, and more than your share of legacy perks, because you played well in the prior age. Everyone else's weakness in the new age relative to you, becomes your greatest strength. This game rewards relative strength, not absolute strength.
Going to take this game off the wish list, not interesting.