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My first deity game last night was quite the eye opener as a non-military civ. I got Xerxes right next to me and the sheer amount of damage he had stacked up and the number of units and settlements early on tells me you have no choice, but to go militaristic in Antiquity. If you get peaceful civs next to you, you might be okay with your standard plan, but ones that love war, abandon and take them out ASAP.
I think that's also the problem with this is you can't really pivot. I loved prior Civ games where I had an idea, but you could pivot at all sorts of times throughout the game and win. Here, you get caught in a war with a civ or two, good luck recovering your victory policy. You'll be optimizing to pump out and maintain units.
I said it depends on the neighbor and maybe I just drew the short straw, but if you end up with Xerxes next to you, it is 100% chance you are going to war because his agenda is literally he only like those at war. So if you don't put yourself in one, he will.
How yawn is it to minmax like that, win without minmaxing
I agree that its not a problem in later ages, its only stifling in antiquity. The bonuses for later ages needs to be higher.