Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Deity +8 Combat Bonus, It's both too much and too little
In Ancient Age this bonus is beyond overwhelming and completely stifles the age and gameplay

In Modern Age this bonus is basically irrelevant and far too small

What surprises me most is that there already is a system in the game that has scaling bonus in game, so why wasn't it used here?

+4 Combat Strength Per Age for Deity From 8 to 4/8/12
+3 Combat Strength Per Age for Immortal From 5 to 3/6/9
+2 Combat Strength per Age for Sovereign from 3 to 2/4/6
+1 Combat Strength per Age for Viceroy from 1 to 1/2/3, maybe 0/1/2? Whatever I don't really care about this difficulty
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Showing 1-6 of 6 comments
taomastercu (Banned) Feb 11 @ 1:27pm 
Deity in this game is piss easy. You're intended to minmax and take very specialized paths to win. +8 combat bonus is nothing if you know what you are doing.
TyCobb Feb 11 @ 1:37pm 
I think there being any bonuses to the AI with extra combat damage is bad with this version. The AI already cheats with what it has access to and there's so many +Damage perks scattered throughout everything that aggressive civs are already probably going to be stacking them.

My first deity game last night was quite the eye opener as a non-military civ. I got Xerxes right next to me and the sheer amount of damage he had stacked up and the number of units and settlements early on tells me you have no choice, but to go militaristic in Antiquity. If you get peaceful civs next to you, you might be okay with your standard plan, but ones that love war, abandon and take them out ASAP.

I think that's also the problem with this is you can't really pivot. I loved prior Civ games where I had an idea, but you could pivot at all sorts of times throughout the game and win. Here, you get caught in a war with a civ or two, good luck recovering your victory policy. You'll be optimizing to pump out and maintain units.
taomastercu (Banned) Feb 11 @ 2:08pm 
Originally posted by TyCobb:
I think there being any bonuses to the AI with extra combat damage is bad with this version. The AI already cheats with what it has access to and there's so many +Damage perks scattered throughout everything that aggressive civs are already probably going to be stacking them.

My first deity game last night was quite the eye opener as a non-military civ. I got Xerxes right next to me and the sheer amount of damage he had stacked up and the number of units and settlements early on tells me you have no choice, but to go militaristic in Antiquity. If you get peaceful civs next to you, you might be okay with your standard plan, but ones that love war, abandon and take them out ASAP.

I think that's also the problem with this is you can't really pivot. I loved prior Civ games where I had an idea, but you could pivot at all sorts of times throughout the game and win. Here, you get caught in a war with a civ or two, good luck recovering your victory policy. You'll be optimizing to pump out and maintain units.
There's variation between games. Seen plenty of games without that being an issue.
TyCobb Feb 11 @ 2:18pm 
Originally posted by taomastercu:
Originally posted by TyCobb:
I think there being any bonuses to the AI with extra combat damage is bad with this version. The AI already cheats with what it has access to and there's so many +Damage perks scattered throughout everything that aggressive civs are already probably going to be stacking them.

My first deity game last night was quite the eye opener as a non-military civ. I got Xerxes right next to me and the sheer amount of damage he had stacked up and the number of units and settlements early on tells me you have no choice, but to go militaristic in Antiquity. If you get peaceful civs next to you, you might be okay with your standard plan, but ones that love war, abandon and take them out ASAP.

I think that's also the problem with this is you can't really pivot. I loved prior Civ games where I had an idea, but you could pivot at all sorts of times throughout the game and win. Here, you get caught in a war with a civ or two, good luck recovering your victory policy. You'll be optimizing to pump out and maintain units.
There's variation between games. Seen plenty of games without that being an issue.

I said it depends on the neighbor and maybe I just drew the short straw, but if you end up with Xerxes next to you, it is 100% chance you are going to war because his agenda is literally he only like those at war. So if you don't put yourself in one, he will. :WH3_greasus_rofl:
Crim Feb 11 @ 7:05pm 
Originally posted by taomastercu:
Deity in this game is piss easy. You're intended to minmax and take very specialized paths to win. +8 combat bonus is nothing if you know what you are doing.

How yawn is it to minmax like that, win without minmaxing

I agree that its not a problem in later ages, its only stifling in antiquity. The bonuses for later ages needs to be higher.
Soul Feb 11 @ 7:17pm 
If anything, it needs to be higher. Deity is too ez
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Date Posted: Feb 11 @ 1:24pm
Posts: 6