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I still think the ages thing in 7 is going to prove a massive misstep, hopefully the devs can figure out how to patch it out or at least provide a continuous/sandbox mode.
https://www.youtube.com/watch?v=MXDmcviXw9U
EDIT: Marbozir also spoke about concurrent player count during the launch phase; read the pinned comment and Marbozir replied to his pinned comment with a statement:
"...it [CIv7 concurrent player peak] will be below Civ 6's release peak, which was 162k (8+ years ago, back in 2016)."
Even though it is a very simple feature, it's absence underscores a much bigger issue. That this game is an unfocused mess that was rushed out. To add insult to injury, they have the gall to ask for a higher price of entry for it, including a "founder's edition".
We can see on SteamDB that Civ6 had like 78% positive reviews in the first month, and 87% positive reviews in the second month.
Repeating that this is going down the same as Civ6 over and over isn't going to make it true.
Civ has a history or rough launches. Its built into its history.
Through years of meaningful community feedback, meaningful patches and meaningful DLC, civ 7 in a time will surpass the others as each has previously.
Civ is a marathon, its not about instant gratification. Give them time, take a pill, come back in 6 months. Complain about it all you want, its how it works and always will.
civ 7 released to a peak of 80 odd k? and there are twice the steam accounts today as there were when 6 launched so...
im, not saying its dead or in danger civ games are a long journey. but that is no mater how you spin some very disappointing numbers for civ
its the first mainline civ game ever i haven't purchased day one. and there's a lot of that going round,
Why do people refuse to simply wait till the upcoming Monday when we'll actually know how the game is doing?
We have numbers for last weekend, on Thursday the game hit 63k, on Friday it hit 58k, and on Saturday it hit 66k then dropped from there. Why would you think next weekend would be significantly different? It was 80k today, it will probably drop down to like 60k by Friday and then might climb back up to 70k for the weekend.
Ya having a prelaunch wasn't good for their numbers, that's their fault for trying to skim some extra money off preorder victims. That also gave ample time for people to consider reviews and avoid impulse buying the game. The devs shot themselves in the foot twice over here, that's not a "defense" of the game. The number of masochists trying to play this on a console are likely an extremely tiny minority, I don't think it's even worth considering other platforms here, that's not where the playerbase is and that's not how these games are played.