Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
taomastercu (Banned) Feb 11 @ 10:53am
Civ 7 Concurrent Players Are Rising And Will Continue To Rise, Still They Might Not Pass Civ 6
People really need to wait till next Monday before making pronouncements about concurrent player numbers. The launch was split by Advanced Access and it is launching on several platforms at once. It is the middle of a weekday as well.

The first weekend period, Friday evening though Monday morning, is probably going to see a big spike in players.

Civ 6 released on a Friday and it spiked to 162,314. Currently we are at ~75,000 even though ~65,000 players already had a launch period almost a week ago.

Going off on a rant early and then seeing player counts spike would be pretty embarrassing, everyone take a breath.

The launch is likely to be much worse than 2K/Firaxis wanted so you can still be happy about that even if you wait till the weekend to make drama posts.

I predicted ~214,000 would be the highest concurrent player count, on the weekend, in another threads. I think that number would probably be a failure for Firaxis, especially if player count feel off really fast after that.
< >
Showing 1-15 of 29 comments
RedLabel Feb 11 @ 11:02am 
Agreed, I think if the peak concurrent player count does not beat Civ 6 by the end of this weekend then it is in trouble. I expect a rise in negative reviews shortly after, further decreasing player engagement. A pivot in gameplay mechanics might be in order to attract the uninterested base.
Last edited by RedLabel; Feb 11 @ 11:11am
taomastercu (Banned) Feb 11 @ 11:07am 
Originally posted by RedLabel:
Agreed, I think if the concurrent player count does not beat Civ 6 by the end of this weekend then it is in trouble. I expect a rise in negative reviews shortly after, further decreasing player engagement. A pivot in gameplay mechanics might be in order to attract the uninterested base.
My impression so far is that new reviews from non-advanced access players have not significantly improved the ration of positive to negative either.

We've only had a couple thousand of them, so I'll be very interested to see how many more reviews we get by Friday and then Monday and how that impacts the number.

Civ 6 was at 73% in the first week after launch. Actually I believe it started around 87 and dropped until it stabilized at 73%. Regardless it was never as bad as Civ 7.
Originally posted by taomastercu:
My impression so far is that new reviews from non-advanced access players have not significantly improved the ration of positive to negative either.

We've only had a couple thousand of them, so I'll be very interested to see how many more reviews we get by Friday and then Monday and how that impacts the number.
What should be worrying is that since its official launch, there only have been a few thousand new thumbs. Far less than the early access crowd. Firaxis shouldn't be worried, they should be panicking. There might not be an audience for their DLC-fests.
Last edited by Ultimate Sadistic Creature; Feb 15 @ 12:33am
Given that it's weekend, it should.

But if it doesn't...
bruin82 Feb 15 @ 3:28am 
The review percentage has been at 51 percent for the past few days and the number of reviews has gone up by several thousand during that time. I'm not sure that the rating percentage is entirely accurate although it is possible that those thousands of review were split 50/50.
It doesn't pass because I'm playing CV VI when I stop playing it passes 😆😅 joking, but with no joke, so far CV VI is the best CV of all time
Last edited by 𝔓𝔲𝔰𝔥𝔶; Feb 15 @ 3:38am
Not even CV VII can beat CV VI, it can be said that:
"The body has changed but left its soul behind"
😅😅
https://steamcommunity.com/sharedfiles/filedetails/?id=3427747425
Could it have been CV VII that caused a tsunami? 😆😆🤣
Originally posted by bruin82:
The review percentage has been at 51 percent for the past few days and the number of reviews has gone up by several thousand during that time. I'm not sure that the rating percentage is entirely accurate although it is possible that those thousands of review were split 50/50.
well steam db is showing 23k but store page is showing 18k so from that we can extrapolate that about 5k reviews are not being calculated, likely due to refunds
Originally posted by PhalseDemeise:
well steam db is showing 23k but store page is showing 18k so from that we can extrapolate that about 5k reviews are not being calculated, likely due to refunds

No, it's not for that reason.

What many are not aware of is that the steam score on the store page only counts reviews from those that bought the game directly from steam. Those who purchase a steam key from other sites and redeem it on steam do not have their reviews counted in the score.

If you look at the review filter at the bottom of the steam store page, you can see one filter called "purchase type". Hovering over it shows a split of 18k direct steam purchases and 5k outside purchases. But steamdb does not make such a distinction. So it adds up.
Last edited by Mentally Unstable; Feb 15 @ 4:27am
Originally posted by Mentally Unstable:
If you look at the review filter at the bottom of the steam store page, you can see one filter called "purchase type". Hovering over it shows a split of 18k direct steam purchases and 5k outside purchases. But steamdb does not make such a distinction. So it adds up.

ok yeah, i see that now.
Darkboss Feb 15 @ 5:13am 
Concurrent players will definitely peak today or tomorrow

But the growth would have to be insane for this to not be the worst Civilization launch in history (not taking into account Beyond Earth)

Firaxis will have to do something about it
taomastercu (Banned) Feb 15 @ 5:53am 
Originally posted by Darkboss:
Concurrent players will definitely peak today or tomorrow

But the growth would have to be insane for this to not be the worst Civilization launch in history (not taking into account Beyond Earth)

Firaxis will have to do something about it

It is looking like today is not going to be much better than Friday, they'll be lucky if the break the previous 80k high much less 100k. This is looking like a full on disaster.

As far as the reviews, although Steam is discounting a lot of reviews for various reasons it doesn't matter because there's no difference between the official steam review score and the overall unfiltered review score.

It *appears* that Civ 7 won't plummet below 50% but who know.
Darkboss Feb 15 @ 6:06am 
Originally posted by taomastercu:
Originally posted by Darkboss:
Concurrent players will definitely peak today or tomorrow

But the growth would have to be insane for this to not be the worst Civilization launch in history (not taking into account Beyond Earth)

Firaxis will have to do something about it

It is looking like today is not going to be much better than Friday, they'll be lucky if the break the previous 80k high much less 100k. This is looking like a full on disaster.

As far as the reviews, although Steam is discounting a lot of reviews for various reasons it doesn't matter because there's no difference between the official steam review score and the overall unfiltered review score.

It *appears* that Civ 7 won't plummet below 50% but who know.

The peak is usually at 20 UTC, so i thik they will pass their peak

Dont think they will reach 100k, at least not today
taomastercu (Banned) Feb 15 @ 6:07am 
Originally posted by Darkboss:
Originally posted by taomastercu:

It is looking like today is not going to be much better than Friday, they'll be lucky if the break the previous 80k high much less 100k. This is looking like a full on disaster.

As far as the reviews, although Steam is discounting a lot of reviews for various reasons it doesn't matter because there's no difference between the official steam review score and the overall unfiltered review score.

It *appears* that Civ 7 won't plummet below 50% but who know.

The peak is usually at 20 UTC, so i thik they will pass their peak

Dont think they will reach 100k, at least not today
I mean today was their only shot to hit 100k. It is all downhill from here.

To be fair there's definitely some level of audience split from launching on so many platforms but they should still be well above 100k on Steam even with the advanced access split.
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Feb 11 @ 10:53am
Posts: 29