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I think most player miss that two rail stations can't be more then 20 tiles away from each other in order to be considered to be part of the network.
In my last game I had rail station + port in the old world and then 18 tiles into the ocean I found a little island and that one I placed railstation + port and then from there it was another 11 tiles to the new world and after I placed railstation & port I could travel across the ocean just fine and build factories.
Left city has factory, right city can't build one.
I also did not know this, thank you very much!
And you're sure that you got a working railway connection all the way back to the Capital? If you don't then nothing else matters.
I have completed the Industrialisation research but the station doesn't appear on the build list. I have built a couple in other Cities, but they don't reduce travel time for units either.
As a concept, it's interesting... but in practice, it turns into this type of *very* calculated and time-intensive operation to make it work in some cases. It makes sense that you might need the port like that... but the game is so opaque that it takes a lot of time to figure it out, and the 20 tiles thing is not on any of the tooltips I believe (though I think it's in the civpedia).
This is yet again a gameplay mechanic that is a decent concept, but a time sink because of how hard getting basic info on stuff can be at times.