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They only compound the mistake by calling the second age "Exploration" and basing it on the European colonial era where, famously, Europe was hugely advanced compared to the places they were colonising. Yet in Civ 7 the "unexplored distant" continent is populated with nations starting from exactly the same level of technological and social development.
so i'm still on my first game. first era i was pretty good and kept up with the best ai's (was even a bit better and "won" the era)
second era i completely fell behind. i still don't know why but 3/8 civs massively surpassed me (like 3x the ressources etc.) i thought i wouldn't ever have a chance in this game anymore (before it wouldn't be possible in older civ games from what i know with such a huge gap)
now i'm nearing the end of the 3rd era (still like 30% of the era left) and i not only caught up to them but surpassed them by far now. felt quite good tbh, even though this happened due to their fault. two ai's made an alliance and then attacked me because i was basically the weakest player in the game. i fought a hard and loooong war (like 3 realtime hours), focused everything on first defending myself and then actually attacking them.. by the time i "won" the war i got 3 new cities and now i might even win the entire game as i've caught up in terms of goals to them and now even surpassed them (thanks to my railroad network which i build parallelly to fighting the war)
still don't have the best clue about the game but it seems to work as intended
Good to hear you could work it out in your game, in my current game the AI is feral as hell and attacks me in groups over and over again, every time there is a peace they build up on my boarder again and attack as soon as they can make it a normal war. Not sure why im being ganged up on so much, I'm still working out the details. (btw I was being peaceful and staying in my corner this time, so not really doing anything to annoy them), its almost like they remember my last play through and their trying to beat me down before the war machine gets going.
They claimed that they left out the information age in order to balance this new system. But then again, is it really a good system if it ends up having to chop off an entire age that has been a mainstay of the series? Effectively "shortening" the game.
Europe being "hugely advanced" compared to the Incan and Chinese Empires is mostly the victors writing the history books. The colonial powers of Europe were very aggressive and militarily expansionist.
They've completely trashed 30+ years of civ legacy.
I honestly believe that, sadly, having taken the plunge and spent the $70 finally to give it a try (wasn't going to spend $100 or more, but $70 I can stomach I guess).
But the eras are mostly there just to keep the game from snowballing, something that could also have been achieved with better AI. It's hard not to see it that way now that I've tried it myself and see how much really does get reset. My troops moved, and not just to my nearest border, but into my army commander or cities... it effectively reset any troops that were positioned to be an imminent threat to another player.
The tech and civics trees are where this is most noticeable: the era switch doesn't just flip everyone back to square 1, but it erases any tech lead at all. Sure, I can get boosts that work in the next era, but those boosts will take a bit of time to pan out. In the meanwhile, everyone gets the same set of units again... the military tech edge goes to zilch.
I get why they thought eras might be a solution.
But it's the worst possible solution... just make the game one continuous experience with a better AI, not a 3-game set of Civ tennis, so to speak, where scores kind of reset.
Again... I know why they might have thought the eras would work. But if this was play-tested with long-time players of the series, they would have probably gotten an earful, and quickly.
Nope, I want to build one civilization to withstand the test of time. Don't call it emotional because that's not what it is.
They lied about how it was going to work. They flat out lied.
If they want to have a franchise-shatter level changes, they need to call it something else and not Civilization. Most of us signed up to do what I said in the first place, build a civilization that withstands the test of time, not to be corralled into ages and being forced to try to hurry up a war or conclude it because we'll have a reset in the next age. It's absolute trash and removes every single strategy except one, which is do what the game tells you to do.
Get real
So they are attempting to make the entire game feel like the early game, which would be great!
Now they may not have hit the mark with their first try but it could work out in the end.
I would like a catchup mechanic in which the smaller civs combine into a new civ or cooperate against the player. Usually I just destroy the AI one by one but if they all ganged up on me, that would be entirely different.
Just put in a sandbox mode and if the dumb players rather have the instant-gratification of the ages, let them turn that on. *roll eyes*
This isn't building a civilization to withstand the test of time. That's the spirit of this franchise. The developers just trashed that completely, 20+ years of it.