Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Treasure Fleets - Resources should pass from internal towns to road-connected port towns
I found it really strange that I could find treasure resources deep inland of distant lands that I couldn't export out (no access to fishing quay). Why not allow for towns connected via roads to "pass" their treasure resources to a town or city that is in a position to actually ship out the treasure fleet? I thought it would do this but unfortunately no go :(.
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Showing 1-15 of 22 comments
taomastercu (Banned) Feb 10 @ 10:59am 
Yeah they didn't really think it through.
FrantaF Feb 10 @ 11:06am 
Hope they will change it. It doesnt make sense thematically to work only on coast cities.
COMark Feb 10 @ 11:11am 
Further, I'd like it if there was an expensive (influence) endeavor that you could only have with distant-land nations that would allow for the trade of treasure resources to "colony" style port towns. It would allow for a diplomacy-focused economy win condition, as you'd need high influence and good relations to actually pull it off.
Last edited by COMark; Feb 10 @ 11:11am
taomastercu (Banned) Feb 10 @ 11:14am 
Originally posted by COMark:
Further, I'd like it if there was an expensive (influence) endeavor that you could only have with distant-land nations that would allow for the trade of treasure resources to "colony" style port towns. It would allow for a diplomacy-focused economy win condition, as you'd need high influence and good relations to actually pull it off.
You can make trade routes to civs in distant lands and get extra treasure resources from them.
COMark Feb 10 @ 11:25am 
Originally posted by taomastercu:
Originally posted by COMark:
Further, I'd like it if there was an expensive (influence) endeavor that you could only have with distant-land nations that would allow for the trade of treasure resources to "colony" style port towns. It would allow for a diplomacy-focused economy win condition, as you'd need high influence and good relations to actually pull it off.
You can make trade routes to civs in distant lands and get extra treasure resources from them.
I just read in the economic legacy path "Create Treasure Fleet". Is that how you initiate the trade of the resources?
taomastercu (Banned) Feb 10 @ 11:29am 
Originally posted by COMark:
Originally posted by taomastercu:
You can make trade routes to civs in distant lands and get extra treasure resources from them.
I just read in the economic legacy path "Create Treasure Fleet". Is that how you initiate the trade of the resources?

A regular trade route with a merchant to a foreign settlement with treasure resources will send those resources to your settlement, which if it is a settlement that can spawn treasure fleets will get extra points.

Treasure fleets spawn automatically. Go to the resource screen of a coastal settlement in distant lands with a Fishing Quay that has treasure resources in the borders or from a trade route and it tells you when it will spawn the fleet.
Originally posted by COMark:
I found it really strange that I could find treasure resources deep inland of distant lands that I couldn't export out (no access to fishing quay). Why not allow for towns connected via roads to "pass" their treasure resources to a town or city that is in a position to actually ship out the treasure fleet? I thought it would do this but unfortunately no go :(.

Exactly this. I assumed, naturally, that the developers had not overlooked inland treasure resources. But, it seems they have.
COMark Feb 10 @ 12:01pm 
Originally posted by taomastercu:
Originally posted by COMark:
I just read in the economic legacy path "Create Treasure Fleet". Is that how you initiate the trade of the resources?

A regular trade route with a merchant to a foreign settlement with treasure resources will send those resources to your settlement, which if it is a settlement that can spawn treasure fleets will get extra points.

Treasure fleets spawn automatically. Go to the resource screen of a coastal settlement in distant lands with a Fishing Quay that has treasure resources in the borders or from a trade route and it tells you when it will spawn the fleet.

In my current game I have multiple trade routes to a distant land ally connected to my port city on their coast and I'm not gaining anything from them. My port city has 2 treasures (cocoa and tea), and I'm trading with one of their cities with 3 treasures (2 cocoa and sugar). Even with this regular trade I'm not gaining anything to the treasure fleet. Also, even though I'm allied to them, I'm not gaining a diplomatic option of "Create Treasure Fleet" (mentioned in the economic legacy).

I'm gauging this by looking at the resource screen and only seeing the 2 resources that are being worked and shipped from that city.

Side note, is there a spot to look at existing trade route and what is being obtained from where?
taomastercu (Banned) Feb 10 @ 12:23pm 
Originally posted by COMark:
Originally posted by taomastercu:

A regular trade route with a merchant to a foreign settlement with treasure resources will send those resources to your settlement, which if it is a settlement that can spawn treasure fleets will get extra points.

Treasure fleets spawn automatically. Go to the resource screen of a coastal settlement in distant lands with a Fishing Quay that has treasure resources in the borders or from a trade route and it tells you when it will spawn the fleet.

In my current game I have multiple trade routes to a distant land ally connected to my port city on their coast and I'm not gaining anything from them. My port city has 2 treasures (cocoa and tea), and I'm trading with one of their cities with 3 treasures (2 cocoa and sugar). Even with this regular trade I'm not gaining anything to the treasure fleet. Also, even though I'm allied to them, I'm not gaining a diplomatic option of "Create Treasure Fleet" (mentioned in the economic legacy).

I'm gauging this by looking at the resource screen and only seeing the 2 resources that are being worked and shipped from that city.

Side note, is there a spot to look at existing trade route and what is being obtained from where?
The UI in this game is ♥♥♥♥♥♥♥.

You don't "create" treasure fleets, they spawn automatically. There's a time in your resource screen. Note that you need to be in distant lands and have a Fishing Quay in your city to spawn treasure fleets.
Last edited by taomastercu; Feb 10 @ 12:23pm
COMark Feb 10 @ 12:47pm 
Originally posted by taomastercu:
Originally posted by COMark:

In my current game I have multiple trade routes to a distant land ally connected to my port city on their coast and I'm not gaining anything from them. My port city has 2 treasures (cocoa and tea), and I'm trading with one of their cities with 3 treasures (2 cocoa and sugar). Even with this regular trade I'm not gaining anything to the treasure fleet. Also, even though I'm allied to them, I'm not gaining a diplomatic option of "Create Treasure Fleet" (mentioned in the economic legacy).

I'm gauging this by looking at the resource screen and only seeing the 2 resources that are being worked and shipped from that city.

Side note, is there a spot to look at existing trade route and what is being obtained from where?
The UI in this game is ♥♥♥♥♥♥♥.

You don't "create" treasure fleets, they spawn automatically. There's a time in your resource screen. Note that you need to be in distant lands and have a Fishing Quay in your city to spawn treasure fleets.

I agree. There's a whole lot of frustration just trying to find things, and I hate feeling like I'm beating my head against something so basic. Prior to this, I was playing Civ5 Vox Populi and that game is like a godsend of UI functionality haha.

Yes, sorry I may not be explaining myself well. I know where to look to see fleets being generated and I get the gist of how to access the resources by settling a town/city on a distant land and working the tiles. What I want is the treasure resources from distant land civs. The part that I'm confused by is that I have trade going to an ally civ (one that spawned and "belongs" to the distant land), but I'm not gaining their treasure resources to the inevitable treasure fleet that spawns on the coast (my port town has access to a couple of treasure resources already so they are creating their own treasure fleet). How do I get the game to recognize that I'm trading to a city that has treasure resources, but not gaining them in the treasure fleet?

The reference I was making to "Create Treasure Fleet" is something spoken of in the economy legacy path. I've never heard of this, so I figured this was how you "activate" the trading of the treasure resources to your distant town/ciities. The exact wording is:
"You can increase your scoring rate by founding more Settlements in Distant Lands, acquiring more Treasure Resources, and using the Create Treasure Fleet Diplomatic Action with any Distant Ally.
Next Obective: Score 20 Treasure Fleet (TF)......"
Martin Feb 10 @ 12:49pm 
Originally posted by COMark:
I found it really strange that I could find treasure resources deep inland of distant lands that I couldn't export out (no access to fishing quay). Why not allow for towns connected via roads to "pass" their treasure resources to a town or city that is in a position to actually ship out the treasure fleet? I thought it would do this but unfortunately no go :(.
Just build another town on the coast, within 10 tiles, you'll get a road to it, put a dock in the new town and it'll link both towns to the old empire. Also the further the fleet sails the more score you get. So it is worth it to build as far away as possible.
Last edited by Martin; Feb 10 @ 12:51pm
COMark Feb 10 @ 1:01pm 
Originally posted by Martin:
Originally posted by COMark:
I found it really strange that I could find treasure resources deep inland of distant lands that I couldn't export out (no access to fishing quay). Why not allow for towns connected via roads to "pass" their treasure resources to a town or city that is in a position to actually ship out the treasure fleet? I thought it would do this but unfortunately no go :(.
Just build another town on the coast, within 10 tiles, you'll get a road to it, put a dock in the new town and it'll link both towns to the old empire. Also the further the fleet sails the more score you get. So it is worth it to build as far away as possible.

I have an inland town (Yunnan) that is 6 tiles (via road, 5 if you are just counting tiles) to my port town (Beiping). Yunnan has sugar (treasure) and is NOT passing it to Beiping (which has cacao and tea). Beiping has a fishing quay, shipyard, and wharf (if there is any question on whether the building requirements are met.)

Also from everything I can see in game, I don't believe distance matters. Nothing in the game suggests it. It seems its entirely based on the number of treasure resources you have from that settlement that dictates the amount of points you'll score? Then again I've not played enough or tried that far of a distance to know if that's true or not.
Last edited by COMark; Feb 10 @ 1:06pm
taomastercu (Banned) Feb 10 @ 1:08pm 
Originally posted by COMark:
Originally posted by Martin:
Just build another town on the coast, within 10 tiles, you'll get a road to it, put a dock in the new town and it'll link both towns to the old empire. Also the further the fleet sails the more score you get. So it is worth it to build as far away as possible.

I have an inland town (Yunnan) that is 6 tiles (via road, 5 if you are just counting tiles) to my port town (Beiping). Yunnan has sugar (treasure) and is NOT passing it to Beiping (which has cacao and tea). Beiping has a fishing quay, shipyard, and wharf (if there is any question on whether the building requirements are met.)

Also from everything I can see in game, I don't believe distance matters. Nothing in the game suggests it. It seems its entirely based on the number of treasure resources you have from that settlement that dictates the amount of points you'll score? Then again I've not played enough or tried that far of a distance to know if that's true or not.
You only get treasure points from resources directly in the settlement or through an active trade route. Roads don't matter, nor distance between your own settlements.
++ original post, if I connect a town on land via road to coastal town generating treasure fleets, the inland town should also be able to generate treasure fleets; or at least add points to the town it's connected to
Originally posted by KotMatroskin:
++ original post, if I connect a town on land via road to coastal town generating treasure fleets, the inland town should also be able to generate treasure fleets; or at least add points to the town it's connected to

Wondering if AI-settlements block this mechanic. My inland settlements were connected through an allied AI and they were not counted for my coastal-settlement for the treasure fleet.
Hope they work around these things (be it in alliance or open borders), if that really is the case. Especially since you cannot choose the way of the road yourself. :/
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Date Posted: Feb 10 @ 10:58am
Posts: 22