Sid Meier's Civilization VII

Sid Meier's Civilization VII

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is there a way to link towns to cities ?
as above. so how does it work if not ? is it the length away they are connected ?
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Beiträge 115 von 16
They auto connect. Not sure about distance.
tho i do think i read how it works, that all towns give to all cities ?
Yes. Use merchants to build roads to your unconnected settlements.
I've never had a merchant able to connect a city that didn't automatically connect and it's completely random if they will. I've had a city in the center of a V, 7 units distance to one city, 7 to another, it made a road to one and didn't connect to the second. Hills and forest and completely passable terrain between them. I've NEVER seen that "make a new road" button light up but had many unconnected cities.
Ursprünglich geschrieben von Mal:
Yes. Use merchants to build roads to your unconnected settlements.

aah ye no not really that, but more if i could connect towns in terms of what town fuels what city, but as i understand it now they all give to all cities.
Ursprünglich geschrieben von Exbeer:
Ursprünglich geschrieben von Mal:
Yes. Use merchants to build roads to your unconnected settlements.

aah ye no not really that, but more if i could connect towns in terms of what town fuels what city, but as i understand it now they all give to all cities.

No, they only give to cities they are connected to.

Similar to resources. The town is either connected or it isn't.

For resources this is displayed in the resource assignment page. For town food sharing you can see which city is getting the food in the city information screen.
IT's a strange thing.. some cities connect via the ocean. ie over sea.. some by roads over land, distance is around 8-10 tiles. However I have seen a unit I think it's the trader, offer an option to connect 2 cities but i have no idea how that works.
Ursprünglich geschrieben von Lord451:
I've never had a merchant able to connect a city that didn't automatically connect and it's completely random if they will. I've had a city in the center of a V, 7 units distance to one city, 7 to another, it made a road to one and didn't connect to the second. Hills and forest and completely passable terrain between them. I've NEVER seen that "make a new road" button light up but had many unconnected cities.

Seems like you don't understand how the road mechanic works.
Mal 10. Feb. um 14:28 
Ursprünglich geschrieben von Martin:
IT's a strange thing.. some cities connect via the ocean. ie over sea.. some by roads over land, distance is around 8-10 tiles. However I have seen a unit I think it's the trader, offer an option to connect 2 cities but i have no idea how that works.

Take your merchant (trader) to any settlement and click on the build road button. Any settlement that is not currently connected to the settlement you are currently in will highlight in green.
AI CiV gave me their largest settlement in a Peace agreement. It was on the other side of the continent and was not connected to my trade network. I sent merchants from that town and and my Capitol to the same town belonging to another CIV and then they were connected to my trade network. Not sure that is how it is supposed to work. But I didn't see any way to create a domestic trade route.
Ursprünglich geschrieben von Mal:
Ursprünglich geschrieben von Exbeer:

aah ye no not really that, but more if i could connect towns in terms of what town fuels what city, but as i understand it now they all give to all cities.

No, they only give to cities they are connected to.

Similar to resources. The town is either connected or it isn't.

For resources this is displayed in the resource assignment page. For town food sharing you can see which city is getting the food in the city information screen.

aaha, ty ty
Ursprünglich geschrieben von Mal:
Ursprünglich geschrieben von Lord451:
I've never had a merchant able to connect a city that didn't automatically connect and it's completely random if they will. I've had a city in the center of a V, 7 units distance to one city, 7 to another, it made a road to one and didn't connect to the second. Hills and forest and completely passable terrain between them. I've NEVER seen that "make a new road" button light up but had many unconnected cities.

Seems like you don't understand how the road mechanic works.

No, it just doesn't work. Two cities within a few tiles, no roads. Merchant in the first disconnected city, can't make roads. There's nothing to miss, unless there's some hidden "roads can only go through 3 forest tiles before 'it's just too much man' rule applies"

So unless they were somehow connected without any roads? Despite being right there next to each other? Suppose it might have been "connected" even if merchants had to trudge through forests to get there.
Zuletzt bearbeitet von Lord451; 10. Feb. um 14:37
Ursprünglich geschrieben von Lord451:
Ursprünglich geschrieben von Mal:

Seems like you don't understand how the road mechanic works.

No, it just doesn't work. Two cities within a few tiles, no roads. Merchant in the first disconnected city, can't make roads. There's nothing to miss, unless there's some hidden "roads can only go through 3 forest tiles before 'it's just too much man' rule applies"

So unless they were somehow connected without any roads? Despite being right there next to each other? Suppose it might have been "connected" even if merchants had to trudge through forests to get there.

There is a distinction between cities and towns. Both of these are called settlements.

He doesn't need to make a road between two nearby CITIES.

Merchants are to create roads into your civilizations "trading hub." You connect roads to distant settlements (towns or opponents (cities/towns) settlements).

Over water you need a quay in each settlement to have the network in place.
Zuletzt bearbeitet von Mal; 10. Feb. um 14:54
Ursprünglich geschrieben von Mal:
Ursprünglich geschrieben von Lord451:

No, it just doesn't work. Two cities within a few tiles, no roads. Merchant in the first disconnected city, can't make roads. There's nothing to miss, unless there's some hidden "roads can only go through 3 forest tiles before 'it's just too much man' rule applies"

So unless they were somehow connected without any roads? Despite being right there next to each other? Suppose it might have been "connected" even if merchants had to trudge through forests to get there.

There is a distinction between cities and towns. Both of these are called settlements.

He doesn't need to make a road between two nearby CITIES.

Merchants are to create roads into your civilizations "trading hub." You connect roads to distant settlements (towns or opponents (cities/towns) settlements).

Over water you need a quay in each settlement to have the network in place.

The "Fishing Quay" or is there another which I oversee?

Standing in a similar problem, two cities, both inland ones and their main connection is a "Navigatable River", so my merchant gets no option of building a road.
Built a "Fishing Quay" in both and thought that should help, but it stills says "Resource not connected to trade network".

Can you actually use these kind of rivers as connection, or do I need to find a way to build a road somehow around it?
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