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aah ye no not really that, but more if i could connect towns in terms of what town fuels what city, but as i understand it now they all give to all cities.
No, they only give to cities they are connected to.
Similar to resources. The town is either connected or it isn't.
For resources this is displayed in the resource assignment page. For town food sharing you can see which city is getting the food in the city information screen.
Seems like you don't understand how the road mechanic works.
Take your merchant (trader) to any settlement and click on the build road button. Any settlement that is not currently connected to the settlement you are currently in will highlight in green.
aaha, ty ty
No, it just doesn't work. Two cities within a few tiles, no roads. Merchant in the first disconnected city, can't make roads. There's nothing to miss, unless there's some hidden "roads can only go through 3 forest tiles before 'it's just too much man' rule applies"
So unless they were somehow connected without any roads? Despite being right there next to each other? Suppose it might have been "connected" even if merchants had to trudge through forests to get there.
There is a distinction between cities and towns. Both of these are called settlements.
He doesn't need to make a road between two nearby CITIES.
Merchants are to create roads into your civilizations "trading hub." You connect roads to distant settlements (towns or opponents (cities/towns) settlements).
Over water you need a quay in each settlement to have the network in place.
The "Fishing Quay" or is there another which I oversee?
Standing in a similar problem, two cities, both inland ones and their main connection is a "Navigatable River", so my merchant gets no option of building a road.
Built a "Fishing Quay" in both and thought that should help, but it stills says "Resource not connected to trade network".
Can you actually use these kind of rivers as connection, or do I need to find a way to build a road somehow around it?