Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
People are complaining about rural tiles but they are easy to spot. They have very little development.
The urban tiles are cluttered with buildings.
however I did run into an oddity that it didnt allow me to convert the same city twice in consecutive turns, so I didnt push out the other religion completely, it just always becomes my religion in a white icon and the other religion in a red icon....
not sure if I m doing it wrong though I just did religion for the conversion relicts, and the game gave me 16 of them so I was happy enough with that
I have the same problem and can't find any explanation anywhere. I converted the city center of one of my own cities and my missionary has 2 charges left, but the "convert" command won't light up anywhere. I've tried a farm, a mine, a quarry and even bare ground - nothing.
Never had any issues with conversion myself. If the conversion action is not available, in current version of the game, it simply means that the tile is not valid for conversion because there is no population there or they have already been converted.
I don't have enough experience with the game to know why I got bot urban & rural with 1 "shot" (and, of course, nothing is explained). Perhaps it's because I went to the city center? Don't know, but now I know why I couldn't convert on rural tiles, the city was completely converted already ... Rock and Roll !!!
It is explained in civilopedia and tutorials IIRC. When there's no religion present, the first conversion action will convert whole population.
Thanks for the confirmation. I don't know what you would search for in the Civilopedia (which is crap in this game). Nothing about this question is found under religion or conversion or anything else I've come up with to search for - and the "tutorials" generally aren't worth much either (nuts-and-bolts-wise). This game, like all-or-most Firaxis games is strictly work in the dark until you learn-by-doing. There's no "guide" you can purchase or download and, as mentioned, the Civilopedia sucks. It doesn't even have links (which existed but were sadly incomplete in Civ 6. This game should've been released in 2026 - after they finished it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3447950329
Yes, naturally I read that - multiple times. As I said in my post, none of that was working for me. I could occasionally get the convert function to be active on an urban tile, but generally it wouldn’t light up on ANY rural tile.
Except very occasionally it did. With no consistency I could find, and I tried exhaustively.
Yep, the quote is right.
If at war, yes, some districts may not be able to be entered due to enemy unit presence or the fact that it's a defensible (usually, walled) district.
The only time I can't quickly scan and see if a tile is convertible or not is if it's a wonder... some wonders do kind of look like rural or urban tiles (in particular, the Great Stele wonder looks a lot like the unique Aksum improvement).
But the vast majority of the time, I can quickly pick out what tiles are which for converting. That said, if new to the game, I could see it being a bit more confusing, though, visually.