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but you better watch out, they pass out clown emojis like pez if you mention any of this
-unmatched leaders and civs were a main feature of this game, if you don’t like it then why buy it?
-ages are a good enough length to feel tense and rewards taking risks to get ahead
-the third age is the late game unless you mean something else
Leaders being separate from the civilization is a core feature of the game and was widely advertised. Personally, I like it. It keeps the game from getting stale as you progress.
Ages are fine. They last just long enough to not wear out their welcome.
The sandbox is the same as earlier civs, you get point in the trees for just playing. Only in last age you have to choose s specific goal, but that not really different to end game in earlier civs.
Firaxis disagrees. In their letter to fans, they flat out state that "our top priority is improving the UI".
A lot of this feels like when we went from Civ 4 to Civ 5, and the backlash to the latter being so different from the former. But yeah the UI has some significant issues... annoying bugs, lack of polish, and missing functionality. That's my main gripe at the moment.
it's not even a sandbox. there's eras that corral you and task that corral you
I'm not a fan of multiplayer. I don't care how other people play, but separating leaders from their nations is going to produce dramatic examples of balance issues. I have no doubt the meta will reveal obscene mechanically driven optimized combinations. The civs in previous games are largely moments in time representing the high water mark of each civilization represented. Locking them in those periods isn't any better. I see the cultural archtypes as another way of tackling the march of time. The ancestors of Imperial France who made their art in the Lascaux Caves would never have seen that coming. Choosing an analog in an age based on relevant models works differently, but it potentially offers a more more coherent path forward. The permutations and what ifs of ahistorical selctions should keep the replayability going for quite some time.
The UI is something that I don't like and don't see being improved upon significantly. This title is due for release on console on the same day as the PC so the cross compatability is by design. I might like the option of playing some games on a gamepad, but if I have a keyboard as a standard input device on a platform I expect it to be utilized whether the console set has the option or not. This is my one hate on Civ VII. It feels like it panders to console players. As I continue playing with it, I hope I don't feel like I walked in on CIvilization: Play the World. That was trash. Regrettably, that's where the leader animations are taking me and I don't like that at all.
I'm not telling anyone to enjoy a game, nor am I telling anyone not to. Nobody is going to love a new installment in this franchise out of the gate. That's the reality. They never measure up to the completeness of the predecessors at the end of a long development cycle. My take is it will not be the best Civ on the day it launches, but it will get more unwarranted hate than constructive criticism.
The UI could be unbelievably better if they cared. And they had tons of dev time and money, they just chose not to make it good.
I played Millennia, which had a similarly mediocre UI, so I can figure out Civ 7 perfectly fine, but just because I *can* do it doesn't justify the UI being terrible.
The meta civ/leader choices are already insanely overpowered and that's before you have access to any momentos. The difference between a good and bad "build" is incredible. Luckily even Deity AI is piss easy so most combinations will still let you win.