Sid Meier’s Civilization VII

Sid Meier’s Civilization VII

Statistiche:
the copium is so real when half the responses in this forum are like "learn to enjoy the game"
i believe feedback has to be said straight forward

there are some issues in this game:

- bad ui
- unmatched leaders and civ
- ages too fast
- no late game

where is the official word on addressing these things?
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Visualizzazione di 1-15 commenti su 66
-no sandbox, the core thing the entire series was built around

but you better watch out, they pass out clown emojis like pez if you mention any of this
-ui is fine you’re nitpicking
-unmatched leaders and civs were a main feature of this game, if you don’t like it then why buy it?
-ages are a good enough length to feel tense and rewards taking risks to get ahead
-the third age is the late game unless you mean something else
UI could use some work, and the Civopedia needs to be updated to provide actual game rules instead of a paragraph of historical context followed by one line that says something like, "Prospectors can a add a tile to your town," without explaining the actual mechanics.

Leaders being separate from the civilization is a core feature of the game and was widely advertised. Personally, I like it. It keeps the game from getting stale as you progress.

Ages are fine. They last just long enough to not wear out their welcome.
Messaggio originale di PhalseDemeise:
-no sandbox, the core thing the entire series was built around

but you better watch out, they pass out clown emojis like pez if you mention any of this

The sandbox is the same as earlier civs, you get point in the trees for just playing. Only in last age you have to choose s specific goal, but that not really different to end game in earlier civs.
Messaggio originale di Skull:
-ui is fine you’re nitpicking

Firaxis disagrees. In their letter to fans, they flat out state that "our top priority is improving the UI".
Messaggio originale di Kamigami:
Messaggio originale di Skull:
-ui is fine you’re nitpicking

Firaxis disagrees. In their letter to fans, they flat out state that "our top priority is improving the UI".
“Improving the UI” Improving is the key word there. If it were actually horrible you’d think the word used would be something like overhauling. They’re not throwing the baby out with the bath water, most likely just making things more clear
learn to enjoy the game than.
Messaggio originale di Mountain Man:
UI could use some work, and the Civopedia needs to be updated to provide actual game rules instead of a paragraph of historical context followed by one line that says something like, "Prospectors can a add a tile to your town," without explaining the actual mechanics.

Leaders being separate from the civilization is a core feature of the game and was widely advertised. Personally, I like it. It keeps the game from getting stale as you progress.

Ages are fine. They last just long enough to not wear out their welcome.

A lot of this feels like when we went from Civ 4 to Civ 5, and the backlash to the latter being so different from the former. But yeah the UI has some significant issues... annoying bugs, lack of polish, and missing functionality. That's my main gripe at the moment.
Messaggio originale di Skull:
-ui is fine you’re nitpicking
-unmatched leaders and civs were a main feature of this game, if you don’t like it then why buy it?
-ages are a good enough length to feel tense and rewards taking risks to get ahead
-the third age is the late game unless you mean something else
The UI is legitimately unfinished in several areas, I really hope you are being paid to shill this game
Messaggio originale di AHTF´184:
The sandbox is the same as earlier civs, you get point in the trees for just playing. Only in last age you have to choose s specific goal, but that not really different to end game in earlier civs.

it's not even a sandbox. there's eras that corral you and task that corral you
Most of these seem to be issues I consider common to Civs. My best guess is that like most games it's going to be DLC that provides the game with the personality expected. The choices of gameplay pacing are very limited out of the virtual box. The scope of a late game could be DLC unto itself. I'm not defending content being held back for this purposes. I don't like it, but that seems to be the way the industry as a piece of capitalism have taken us.

I'm not a fan of multiplayer. I don't care how other people play, but separating leaders from their nations is going to produce dramatic examples of balance issues. I have no doubt the meta will reveal obscene mechanically driven optimized combinations. The civs in previous games are largely moments in time representing the high water mark of each civilization represented. Locking them in those periods isn't any better. I see the cultural archtypes as another way of tackling the march of time. The ancestors of Imperial France who made their art in the Lascaux Caves would never have seen that coming. Choosing an analog in an age based on relevant models works differently, but it potentially offers a more more coherent path forward. The permutations and what ifs of ahistorical selctions should keep the replayability going for quite some time.

The UI is something that I don't like and don't see being improved upon significantly. This title is due for release on console on the same day as the PC so the cross compatability is by design. I might like the option of playing some games on a gamepad, but if I have a keyboard as a standard input device on a platform I expect it to be utilized whether the console set has the option or not. This is my one hate on Civ VII. It feels like it panders to console players. As I continue playing with it, I hope I don't feel like I walked in on CIvilization: Play the World. That was trash. Regrettably, that's where the leader animations are taking me and I don't like that at all.

I'm not telling anyone to enjoy a game, nor am I telling anyone not to. Nobody is going to love a new installment in this franchise out of the gate. That's the reality. They never measure up to the completeness of the predecessors at the end of a long development cycle. My take is it will not be the best Civ on the day it launches, but it will get more unwarranted hate than constructive criticism.
So many say the UI is bad. Can someone give examples? As someone who played about 10 hours without reading everyone's input, I didn't notice anything that frustrated me. I swear ya'll parrots.
Messaggio originale di Skull:
-ui is fine you’re nitpicking
-unmatched leaders and civs were a main feature of this game, if you don’t like it then why buy it?
-ages are a good enough length to feel tense and rewards taking risks to get ahead
-the third age is the late game unless you mean something else
The UI is fine for an indie dev making their first 4x.

The UI could be unbelievably better if they cared. And they had tons of dev time and money, they just chose not to make it good.

I played Millennia, which had a similarly mediocre UI, so I can figure out Civ 7 perfectly fine, but just because I *can* do it doesn't justify the UI being terrible.
Messaggio originale di horrid74:
Most of these seem to be issues I consider common to Civs. My best guess is that like most games it's going to be DLC that provides the game with the personality expected. The choices of gameplay pacing are very limited out of the virtual box. The scope of a late game could be DLC unto itself. I'm not defending content being held back for this purposes. I don't like it, but that seems to be the way the industry as a piece of capitalism have taken us.

I'm not a fan of multiplayer. I don't care how other people play, but separating leaders from their nations is going to produce dramatic examples of balance issues. I have no doubt the meta will reveal obscene mechanically driven optimized combinations. The civs in previous games are largely moments in time representing the high water mark of each civilization represented. Locking them in those periods isn't any better. I see the cultural archtypes as another way of tackling the march of time. The ancestors of Imperial France who made their art in the Lascaux Caves would never have seen that coming. Choosing an analog in an age based on relevant models works differently, but it potentially offers a more more coherent path forward. The permutations and what ifs of ahistorical selctions should keep the replayability going for quite some time.

The UI is something that I don't like and don't see being improved upon significantly. This title is due for release on console on the same day as the PC so the cross compatability is by design. I might like the option of playing some games on a gamepad, but if I have a keyboard as a standard input device on a platform I expect it to be utilized whether the console set has the option or not. This is my one hate on Civ VII. It feels like it panders to console players. As I continue playing with it, I hope I don't feel like I walked in on CIvilization: Play the World. That was trash. Regrettably, that's where the leader animations are taking me and I don't like that at all.

I'm not telling anyone to enjoy a game, nor am I telling anyone not to. Nobody is going to love a new installment in this franchise out of the gate. That's the reality. They never measure up to the completeness of the predecessors at the end of a long development cycle. My take is it will not be the best Civ on the day it launches, but it will get more unwarranted hate than constructive criticism.

The meta civ/leader choices are already insanely overpowered and that's before you have access to any momentos. The difference between a good and bad "build" is incredible. Luckily even Deity AI is piss easy so most combinations will still let you win.
Messaggio originale di Smi77y:
So many say the UI is bad. Can someone give examples? As someone who played about 10 hours without reading everyone's input, I didn't notice anything that frustrated me. I swear ya'll parrots.
There's tons of stuff. Nothing that breaks the game, but it just feels bad if you are used to good UIs.
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Data di pubblicazione: 9 feb, ore 18:59
Messaggi: 66