Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't want to take the option away. I just want to restore the time-tested option many people like myself loved.
I'm hopeful they'll listen to the reviews, as many negative reviews have cited Switch-A-Civ™ as a reason not to buy.
A toggle would solve that problem neatly for both parties. The parties that enjoy the mechanic can continue to do so, while those that don't (myself included) can get their way too.
I don't think the civ-switch can be toggled or removed at this point. The game wasn't designed to have that switch *not* happen. Every single civ is balanced around being available for that one age and none of the others. Watching people play, if the civs didn't switch, players would out-run the content for a civ should they go on to the next age with that same civ.
Era transition is where it's more mixed. I think a lot of the game depends on that transition (even the tech tree), but at the same time, the one possible toggle could be for city-states to not totally vanish. I think there's likely a way they could allow that to be toggled (just leave the old CS up and populate fewer new CSs, maybe).
Overall, though, these are core mechanics this time around. They weren't shoe-horned in via DLC, but are instead key features that much else is built upon. Allowing either to be whole-sale toggled or removed doesn't appear to be possible, IMO.
Cultures and nations do change over ages, Humankind's concept was quite on point. All this system needs is proper sanity checks.
And board game approaches like "now everyone plz reset the board and prepare to play round 2" have to go. This is a computer game, not a board game. We don't need such extremely simplistic approaches here.
I certainly hope they have the will to give a lot of players what they want.
And I never did like playing USA. It's always been a pure PvP civ to me.
The way this game has been designed an balanced, Civ switching has the same problem. It can’t simultaneously support both concepts within the same game, they require 2 different games.
I'll deal with the vagaries as they arise.
I just want to take one civ from start to finish like I always have. That's never been cited as an issue with the game before. It's always been a feature in the past, and there was no real reason to remove it for this (other than to justify having a new installment, of course).
Also, you think we can tone down the rhetoric and focus on the concept? Conversations about individuals are kinda boring to me, sorry.
If you're not going for realism point, then there's absolutely no problem in how it's implemented right now. Cultures are tailored for their specific era - so you're foregoing your old one (since its points don't apply anymore to a new era) and pick up a new one.
It's not deep, and it's not complicated. Just a toggle would be fine, thanks.