Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry for being cynical, but currently it looks like this. I am happy they still added mod support, while i am not sure if the mod support is probably too strict, as map generations scripts seem to crash at every small change from the intended building process.. (as like a crash if you only add landscape without water in the generation script, as the game needs continents and water separations of some kind).
When you first create your religion you choose how your civ generates these relics. I think its the second choice you make. You pick your religion name/icon and the next choice is selection how your Civ generates relics. Options include:
+1 relic the first timer to convert a Civs capital.
+1 relic the first time you convert a town/city with a population of at least ten.
+1 relic when you convert a town/city with a temple
There are more but I these are just from memory.
You can also get relics with certain Civics Mastery's such as 'Society Mastery' & 'Colonialism Mastery'. I think you can also get more beliefs if you get your total religion spread over a certain percentage. You can look at your religious percentage on the 'view religion' tab at the top right on the screen.
Hope this helped
While I appreciate the effort, I think the information is false. You do NOT get additional beliefs from acquiring relics. Also, increasing the share of cities following your religion does NOT give additional beliefs - I just tested this with up to 67% in my latest run. So unless more is needed (which would be nigh impossible due to holy cities being immune to conversion), this won't work. Maybe it should, but does not in the current version.
That doesn't mean.. what I wrote.. oh forget it.
One Reliquary Belief
Three Founder beliefs
One Enhancer belief
You unlock two (the Reliquary belief and one Founder belief) when you create a religion and then a third from the theology civic tree when you research the civic for Theology (at least it is in my current play through (Himiko/Mongolia)), but it may differ for other combinations.
I unlocked a fourth, but I am unsure what the trigger was.
I eliminated a civ from the game when capturing his last city, which also happened to be his holy city and a fourth unlock opened up for a second Founder belief.
So it is possible to unlock the beliefs through playing, just difficult in identifying the triggers for them.
I.e Was it simply capturing this civs holy city or by eliminating the civ who started the competing religion?
For me the second fonder belif is unlock when my religion is dominant (80% minimum).
Still wonderin how to unlock the third
It may be that the event is semi-random. Or just bugged. But it IS out there.
Edit: Second narrative event tied to beleifs is this one, granting somewhat relevant rewards. However, in case it really is linked to share of converted cities (in this case, 77%), it is only achievable if one already won the age by great distance and can afford to play whack-a-mole with the AI by pumping missionaries with gold.
Should definitely be rebalanced and documented.
https://steamcommunity.com/sharedfiles/filedetails/?id=3434856795
Might depend on total number of settlements (and map size) as well and not just %.
Documentation could be better but otherwise I don't see any issue. Reliquary and some enhancers are those that matter anyway, because you can only take one founder belief to modern age (even if you had all three founder beliefs, I think) and even then only if you get cultural golden age, and you can't get that without relics.
That's what I've noticed.
If I convert only on my continent, I tend to get the first founder belief... if I bother going over to distant lands and convert, I usually get the second founder belief. Beyond that, I'm not sure I've ever gotten the third.
The explanations for core systems in the game are not great. Town specializations is also not always clear... it was a trial-and-error experience to find out that the specialization can be switched back to 'growing town', which was not clearly explained as far as I could tell.
I think religion is working as intended... it just isn't explained well at all at the moment, leading to confusion.
I've yet to try if conquering a holy city does the trick.
You can take two beliefs with you if you have 4 points to spend. Can be relevant, but the issue is, I guess, that the bar must be clearly communicated and also severly lowered.
You get the first founder belief immediately, the second after <<unclear>> and then another one after <<unclear>>. Might be some weird distribution of conversion necessary, but anyway, you need a lot.
The messages imply it is continent-based, but I'd like to highlight that BOTH messages I received when reaching the third belief were titled (by meaning) "converting the OLD WORLD". So might be a bug in the description there, because the flavor text itself indicates religion from "distant" lands - which however makes no sense in this case (my religion, per definition not "distant" land).
My takeaway is currently: don't bother, it's not worth it. Just keep the money instead.
I don't think so, at least not exclusively. Maybe it is ANOTHER condition that can trigger it, but in neither case I got the belief, I conquered something this turn or the one before.