Sid Meier's Civilization VII

Sid Meier's Civilization VII

View Stats:
How to add 2 remainin founder beliefs?
Can't find any info. Game state that they will unlock during gameplay, but notheg unlocked for me or AIs and in Modern Era they are all gone.
< >
Showing 1-15 of 17 comments
schmonz Feb 8 @ 6:13am 
They will come with the dlc "Religions and Popes", for only $19,99.

Sorry for being cynical, but currently it looks like this. I am happy they still added mod support, while i am not sure if the mod support is probably too strict, as map generations scripts seem to crash at every small change from the intended building process.. (as like a crash if you only add landscape without water in the generation script, as the game needs continents and water separations of some kind).
Suisight Feb 15 @ 12:07pm 
Also didn't find any way to add the beliefs.
This can be done acquiring relics in the 'Exploration Age' and ONLY in the Exploration Age.

When you first create your religion you choose how your civ generates these relics. I think its the second choice you make. You pick your religion name/icon and the next choice is selection how your Civ generates relics. Options include:

+1 relic the first timer to convert a Civs capital.
+1 relic the first time you convert a town/city with a population of at least ten.
+1 relic when you convert a town/city with a temple
There are more but I these are just from memory.

You can also get relics with certain Civics Mastery's such as 'Society Mastery' & 'Colonialism Mastery'. I think you can also get more beliefs if you get your total religion spread over a certain percentage. You can look at your religious percentage on the 'view religion' tab at the top right on the screen.

Hope this helped :csdsmile:
Suisight Feb 15 @ 1:36pm 
Originally posted by Kettlebloke:
This can be done acquiring relics in the 'Exploration Age' and ONLY in the Exploration Age.

When you first create your religion you choose how your civ generates these relics. I think its the second choice you make. You pick your religion name/icon and the next choice is selection how your Civ generates relics. Options include:

+1 relic the first timer to convert a Civs capital.
+1 relic the first time you convert a town/city with a population of at least ten.
+1 relic when you convert a town/city with a temple
There are more but I these are just from memory.

You can also get relics with certain Civics Mastery's such as 'Society Mastery' & 'Colonialism Mastery'. I think you can also get more beliefs if you get your total religion spread over a certain percentage. You can look at your religious percentage on the 'view religion' tab at the top right on the screen.

Hope this helped :csdsmile:


While I appreciate the effort, I think the information is false. You do NOT get additional beliefs from acquiring relics. Also, increasing the share of cities following your religion does NOT give additional beliefs - I just tested this with up to 67% in my latest run. So unless more is needed (which would be nigh impossible due to holy cities being immune to conversion), this won't work. Maybe it should, but does not in the current version.
Martin Feb 15 @ 2:03pm 
Originally posted by Delirium_Sidhe:
Can't find any info. Game state that they will unlock during gameplay, but notheg unlocked for me or AIs and in Modern Era they are all gone.
It's a momento. When you start game add it in. Amina has some nice momentos.

That doesn't mean.. what I wrote.. oh forget it.
Last edited by Martin; Feb 15 @ 2:04pm
There are five beliefs to unlock in total

One Reliquary Belief
Three Founder beliefs
One Enhancer belief

You unlock two (the Reliquary belief and one Founder belief) when you create a religion and then a third from the theology civic tree when you research the civic for Theology (at least it is in my current play through (Himiko/Mongolia)), but it may differ for other combinations.

I unlocked a fourth, but I am unsure what the trigger was.

I eliminated a civ from the game when capturing his last city, which also happened to be his holy city and a fourth unlock opened up for a second Founder belief.

So it is possible to unlock the beliefs through playing, just difficult in identifying the triggers for them.

I.e Was it simply capturing this civs holy city or by eliminating the civ who started the competing religion?
Originally posted by skylark2011:
There are five beliefs to unlock in total

One Reliquary Belief
Three Founder beliefs
One Enhancer belief

You unlock two (the Reliquary belief and one Founder belief) when you create a religion and then a third from the theology civic tree when you research the civic for Theology (at least it is in my current play through (Himiko/Mongolia)), but it may differ for other combinations.

I unlocked a fourth, but I am unsure what the trigger was.

I eliminated a civ from the game when capturing his last city, which also happened to be his holy city and a fourth unlock opened up for a second Founder belief.

So it is possible to unlock the beliefs through playing, just difficult in identifying the triggers for them.

I.e Was it simply capturing this civs holy city or by eliminating the civ who started the competing religion?
It may be an event thing or just buggy cause i researched theology, captured and eliminated a civ and kept their holy city, and was stuck with the starter beliefs the entire time. unless its tied to player level like mementos for some dumb reason.
Hello

For me the second fonder belif is unlock when my religion is dominant (80% minimum).
Still wonderin how to unlock the third
Bobs Feb 18 @ 9:41am 
No one knows dude. It's not explained at all.
Suisight Feb 26 @ 2:14pm 
Originally posted by Fallen Angel:
Hello

For me the second fonder belif is unlock when my religion is dominant (80% minimum).
Still wonderin how to unlock the third
I had one game where 67% were not enough, now I had a narrative event triggering at 55% - immediately after the conversion of what appeared to me to be an ordinary city.

It may be that the event is semi-random. Or just bugged. But it IS out there.

Edit: Second narrative event tied to beleifs is this one, granting somewhat relevant rewards. However, in case it really is linked to share of converted cities (in this case, 77%), it is only achievable if one already won the age by great distance and can afford to play whack-a-mole with the AI by pumping missionaries with gold.

Should definitely be rebalanced and documented.

https://steamcommunity.com/sharedfiles/filedetails/?id=3434856795
Last edited by Suisight; Feb 26 @ 2:46pm
Rhapsody Feb 26 @ 3:57pm 
Originally posted by Suisight:
Originally posted by Fallen Angel:
Hello

For me the second fonder belif is unlock when my religion is dominant (80% minimum).
Still wonderin how to unlock the third
I had one game where 67% were not enough, now I had a narrative event triggering at 55% - immediately after the conversion of what appeared to me to be an ordinary city.

Might depend on total number of settlements (and map size) as well and not just %.

Documentation could be better but otherwise I don't see any issue. Reliquary and some enhancers are those that matter anyway, because you can only take one founder belief to modern age (even if you had all three founder beliefs, I think) and even then only if you get cultural golden age, and you can't get that without relics.
Last edited by Rhapsody; Feb 26 @ 3:57pm
You need to convert the majority of cities in the majority of civs AFAIK.
Originally posted by Stellar Armor:
You need to convert the majority of cities in the majority of civs AFAIK.

That's what I've noticed.

If I convert only on my continent, I tend to get the first founder belief... if I bother going over to distant lands and convert, I usually get the second founder belief. Beyond that, I'm not sure I've ever gotten the third.

The explanations for core systems in the game are not great. Town specializations is also not always clear... it was a trial-and-error experience to find out that the specialization can be switched back to 'growing town', which was not clearly explained as far as I could tell.

I think religion is working as intended... it just isn't explained well at all at the moment, leading to confusion.
Last edited by Aluminum Elite Master; Feb 26 @ 6:07pm
I had a game where I agressively converted all settlements, reached above 80%... and no other belief.

I've yet to try if conquering a holy city does the trick.
Suisight Feb 27 @ 9:17am 
Originally posted by Rhapsody:
Originally posted by Suisight:
I had one game where 67% were not enough, now I had a narrative event triggering at 55% - immediately after the conversion of what appeared to me to be an ordinary city.

Might depend on total number of settlements (and map size) as well and not just %.

Documentation could be better but otherwise I don't see any issue. Reliquary and some enhancers are those that matter anyway, because you can only take one founder belief to modern age (even if you had all three founder beliefs, I think) and even then only if you get cultural golden age, and you can't get that without relics.

You can take two beliefs with you if you have 4 points to spend. Can be relevant, but the issue is, I guess, that the bar must be clearly communicated and also severly lowered.


Originally posted by Aluminum Elite Master:
Originally posted by Stellar Armor:
You need to convert the majority of cities in the majority of civs AFAIK.

That's what I've noticed.

If I convert only on my continent, I tend to get the first founder belief... if I bother going over to distant lands and convert, I usually get the second founder belief. Beyond that, I'm not sure I've ever gotten the third.

The explanations for core systems in the game are not great. Town specializations is also not always clear... it was a trial-and-error experience to find out that the specialization can be switched back to 'growing town', which was not clearly explained as far as I could tell.

I think religion is working as intended... it just isn't explained well at all at the moment, leading to confusion.

You get the first founder belief immediately, the second after <<unclear>> and then another one after <<unclear>>. Might be some weird distribution of conversion necessary, but anyway, you need a lot.

The messages imply it is continent-based, but I'd like to highlight that BOTH messages I received when reaching the third belief were titled (by meaning) "converting the OLD WORLD". So might be a bug in the description there, because the flavor text itself indicates religion from "distant" lands - which however makes no sense in this case (my religion, per definition not "distant" land).

My takeaway is currently: don't bother, it's not worth it. Just keep the money instead.

Originally posted by kasnavada:
I had a game where I agressively converted all settlements, reached above 80%... and no other belief.

I've yet to try if conquering a holy city does the trick.
I don't think so, at least not exclusively. Maybe it is ANOTHER condition that can trigger it, but in neither case I got the belief, I conquered something this turn or the one before.
Last edited by Suisight; Feb 27 @ 9:18am
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Feb 8 @ 6:01am
Posts: 17